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Old 11-06-09, 06:09 PM   #4
makman94
Hellas
 
Join Date: Jul 2008
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Quote:
Originally Posted by Philipp_Thomsen View Post
While I was reading your post, I had an epiphany. Maybe its possible to mod huge waves in SH3 by reducing the sea speed parameters in 15m/s waves down to a very very slow sea. That way, the slow gravity physics on the vessels could have the time enough to follow the waterline up and down accordinly. I may try that later, just for curiosity. I was watching some videos, the sea is actually VERY slow when the waves are big. Cos the actual problem with SH3 when you try to build a big storm's waves, is that the physics are slow, the sea is fast, the waves go up and down twice before the vessel can go up and down for the first time. So, when the vessel is going down, the sea is already going up again, resulting in a tanker diving at periscope depth. When the vessel starts to respond by going up, the sea is already going down, and so it will float in the air for some seconds, until the lunar gravity pulls it back down. The problem here is sea speed, and it can be done.

And related to NTPRO 5000, I think its basically a very decent simulator, maybe only used for training personal, not for the home user. But still, very awesome.
i have tried that in the past Phillip ! i had made a dozen (or ...two dozens ) of different waves and slow them down also . didn't work becuase while you move against the waves ,when the sub(or ship) is at the uper 'nose' of the wave, it was suddenly in the air. i havilly reduced also the choppywave to avoid that phenomeno but my results(according to my knowledge e) was that if you want to make it work you have to set the sea speed extremelly slow ! it was something like looking a film in a very very slow motion mode .....and the immersion of all that was not acceptable at all !
i hope to understand my...english
and i wish you good luck to your efforts on this . if you manage to make it work it will be really an evolutionary mod
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