11-06-09, 04:56 PM
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#5
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Ace of the deep .
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73
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Quote:
Originally Posted by Philipp_Thomsen
While I was reading your post, I had an epiphany. Maybe its possible to mod huge waves in SH3 by reducing the sea speed parameters in 15m/s waves down to a very very slow sea. That way, the slow gravity physics on the vessels could have the time enough to follow the waterline up and down accordinly. I may try that later, just for curiosity. I was watching some videos, the sea is actually VERY slow when the waves are big. Cos the actual problem with SH3 when you try to build a big storm's waves, is that the physics are slow, the sea is fast, the waves go up and down twice before the vessel can go up and down for the first time. So, when the vessel is going down, the sea is already going up again, resulting in a tanker diving at periscope depth. When the vessel starts to respond by going up, the sea is already going down, and so it will float in the air for some seconds, until the lunar gravity pulls it back down. The problem here is sea speed, and it can be done.
And related to NTPRO 5000, I think its basically a very decent simulator, maybe only used for training personal, not for the home user. But still, very awesome.
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Maybe a state machine thing .
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