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Old 11-04-09, 09:23 AM   #63
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
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Quote:
Originally Posted by thruster View Post
my understanding is that in RL hunting uboats almost never met. so can someone explain why this isnt good enough or wouldnt work:
you see a convoy- you radio its position.>random radio traffic generated.> attacks randomly generated against your convoy at different areas. more radio calls made = more attacks generated. this means escorts randomly get diverted and attack an area hence freeing you up for an attack. obviously huff-duff makes it dangerous to make radio calls as the war progresses. or;
you pick up either the random depth charging of a distant convoy or random radio calls from supposed other boats.

its just a question of random event generation. if you want to see other boats, then they can be presented as just another skimmer, is it a friendly or enemy?

i think the real opportunity for actual visuals would be some sort of animated sequence for milkcow meetings mid atlantic.
probabaly would work but i would geuss it is easier to code an AI sub, than it is to script these random events then put something in place to ensure Escorts respond in a convincing manner to the presence of ghost Uboats.

The Escort Ai has to determine, what to attack and how to attack it 7 when to give up... etc
What you discribe would almost be on par with an AI uboat without a 3d model attached.
To external camera users it will look like it is a horrible bug!
unless i have misunderstood....
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