Quote:
Originally Posted by Bubblehead1980
I plan on reading that book ducimus, take it it's worth it?
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Any good links on MAD?
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I thought so. I read what i can to gain as much insight as possible. As for MAD, you'll find all sorts of info here from the horse's mouth.
http://ibiblio.org/hyperwar/AAF/USSBS/IJO/index.html
Search that page for "convoy", "escort", "mad" or "protection" and read the article.
Quote:
Originally Posted by Faamecanic
Ducimus,
I(n) your opinion ...how does your mods DD/DE AI compare with GWX 3.0?
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That is an interesting question, but your asking the difference between apples and oranges. The difference here is not in modders or a modders ability to make sound choices on sensors and mod them correctly and fairly - but in sensor's, what is appropriate or too much for the given theater, differences in game engine, and enviromental effects.
There's a rough spot in a couple places, but overall what ive done i feel is challenging enough, fair, and theater appropriate. Your question would be a fairer question to ask if I and GWX were both modding the same theater. That, and honestly, i haven't played GWX since 1.03 i think. So i have no knowledge of their current AI settings. But If we were modding the same theater, then i would say, (based on my knowledge of GWX 1.03), that i could make far better AI adjustments from what ive seen.