Quote:
Originally Posted by JU_88
IMHO it would be Asking WAY too much to apply that level of detail to a Uboat interior.
Its fine to model that L.O.D for a dozen small & confined Airplane cockpits, but to do it for 3+ HUGE fully explorable Submarines?
Its about 1000 times more work. theres just no way 
Im very happy with what we have so far in SHV - besides, other areas of the sim demand more attention anyway.
(And you can only stare at a bunch of pretty valves & dials for so long....)
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Rendering HD complete sub would be out of mind... but 3-4 main stations in 3D u-boat... would be nice to have sharply detailed.
Also, opening conning-tower cover should release dynamic sunlight and outside shades should be corresponding to sun position... or any other source of light.
Burning ship in night - should cast "dancing shades" at u-boat fences, wires and deck guns.
Just a few visual features - could make SH5 "forever young" in 2011,2012...
Anyhow, it should be at least Dx10 engine...