Quote:
Originally Posted by Sailor Steve
I think part of the aversion to such a system is the point made that the captain of a ship really doesn't do anything except be the captain. Many people complained that they couldn't control the dive planes in SH2, and when they were given that control multiplay went all to pieces. The subs were swooping up to periscope depth with a precision only found in aircraft, firing their torpedoes and diving again before the escorts even knew what was happening.
No, captains didn't have keyboards either, but the keyboard doesn't let you control the sub - only give orders. My objection wouldn't be to the manner of control, but to having too much control in and of itself.
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I understand your point Sailor Steve. But you're asuming that everybody who buys it is a hardcore subsimmer that would pull up his nose at anything that might be considered a cheat or unrealistic. I love high realism, but I'm also a higly pragmatic person. I don't want to waste time pressing long keypress combination or a half dozen mouse clicks to get something done.
My request would simply be this: make SH5 recognize axis.
Besides, you can't program it to something that isn't in the game.
If there is no keyboardcommand to control the dive planes, you can't program any HOTAS axis to control it.
But I see no objection of having the -option- to use it.