To the original question: why buy (or even make) another German sim?
My answer is the same as I gave when some folks complained that SH4 was going to be a US fleet boat sim: If they're just making what is basically a glorified add-on, changing the action to a new field, then it's kind of silly to make it in the same field as it was before. On the other hand, if they're making a huge upgrade, the logical place to start is at the beginning of the war, and that was the u-boats. If it sells, hopefully there will be a version involving the fleet boats again. And maybe other navies' subs. And maybe surface escorts.
But first things first. Begin at the beginning. I know I will.
Quote:
Originally Posted by scrapser
I think what was lost is your imagination.
In the old days, we instinctively "filled in the blanks" with our imagination to make it seem real. But the more built in "realism" that's included, the less your imagination is called upon. If the added realism cannot replace your imagination apples for apples, then the enhancement has failed. It's great to find yourself in a raging storm at sea but if the boat is riding the waves like it's nailed to the sea floor...something is amiss.
I think this needs to be the benchmark of for what enhancements should be included in new sims.
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Back when I played the original Silent Hunter, every time I picked up a downed airman I tried to imagine what life was like for him, suddenly stuck in an environment he never trained for. I would have imaginary conversations, explaining why the submariners did what they did and trying to give him an estimate of when we'd have him back in his own field.
Silly, but there it is.
@ sav112: WELCOME ABOARD!