Quote:
Originally Posted by maerean_m
2. They are not hard-coded and never were. The reticulum is a menu item like any other and the texture is a DDS file.
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Both in SH3 and 4, the linear bearing dial was hardcoded. We could move it and edit it's image file but we could never link any other dial to it. The text (numbers) were separate items easy to mod. But the lines were scaled by hardcode to the Angular Distance and Viewport camera settings and we couldn't move them into/out of view if we messed with the zoom levels. So we had to embed them into tga files which did not change color at night/day. Maybe we could but we did not have any documentation/tutorials and I doubt that you devs knew that Skwas will make his S3D editor

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