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Old 09-11-09, 01:07 PM   #12
maerean_m
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Join Date: Mar 2007
Location: Bucharest, Romania
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Quote:
Originally Posted by Hitman View Post
1.- Break the menu.ini into several files, one for each station covered, like the campaign was broken into different layers in SH4. This easy thing would alone help inmensely editing it.

2.- Do not include hardcoded graphics like the reticules for the scopes/UZO. Make them all external graphics that can be edited at convenience.
1. Already did that. It was getting too big and very difficult for many people to work on the menus at the same time.
2. They are not hard-coded and never were. The reticulum is a menu item like any other and the texture is a DDS file.
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