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Old 09-10-09, 05:39 PM   #7
Barkhorn1x
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Join Date: Apr 2002
Location: Davie, FL Grid DM 23
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Quote:
Originally Posted by DigitalAura View Post
I see.

Tell me, then, can I expect this problem also go away in late '43?
Not sure. Here is what Ducimus has to say on the topic fro his mod:

Quote:
20.) I'm getting entirely too many faulty torpedos!!!

Yes, TMO now includes a modification to increase torpedo malfuctions. The stock torpedos were undeniably too reliable. In increasing torpedo malfunctions, it is the intent to make it more then stock, but less then the "hardcore torpedo mod", something which not everyone can handle. That said, modding torpedo failures for any consistant behavior, is incredibly hard to do. Even with stock, the game can have periods where every torpedo you fire is a dud, followed by a period with no duds at all. Except in stock, the "no duds at all" was 95% of the play. Suffice to say, if you run into a period with excessive duds, its not the mod, its the game behaving in decidedly inconsistant behavior, and the torpedo malfunction rate settings in TMO, do not reflect values used in the hardcore torpedo mod; the values used here, are infact, less.
So, no mention of depth rules.
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