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Old 09-01-09, 11:15 PM   #14
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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US patterns were similar to the jap ones I posted.

No ZZs is profoundly unrealistic.

It is possible to ZZ groups in the patterns shown above in SH4, I've done it.

The number of waypoints, however, becomes ridiculous. I started messing with this, and found that I had to make .mis layers of no more than 4-6 groups of ships, since each group literally made many tens of thousands of waypoints, even for fairly direct runs. More crashed the editor.

Also, and this is critical, the AI simply could not handle it set to the real time intervals. The AI needs to be designed with ZZ stationkeeping in mind

Having ships/convoys ZZ realistically is far more important than useless interior eyecandy, IMO. I say, "useless" for a reason. I realize there is some immersion to be had, but with the player as skipper, there is really little to do. even as crew, what would you do, season the soup better to improve morale? Walk around with an oil can, and lube up the engine?

Proper target dynamics are infinitely more important.
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