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Old 08-31-09, 12:01 AM   #8
WilhelmSchulz.
The Old Man
 
Join Date: Jul 2006
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Quote:
Originally Posted by Sailor Steve View Post
The objectives were something I actually really liked in SH4. Sometimes captains were given special orders, but more often not. I don't know how adjustable those objectives were for the modders, but in Operation Monsun I've been ordered to go to different grids and patrol, then to another grid again, and then to do as I pleased until supplies were exhausted. That was an "objective-driven campaign" I could live with.

As long as it doesn't go back to the string of single mission levels that marred SH2, I can live with it.
Sadley I think it has returned to that. Listen to this paragraph from an article abour SHV

Quote:
There is time before each mission to scout the battlefield to get an idea of the shorelines, objectives and possible escorts of your targets. Often, the escorts do not need to be sunk to successfully complete the mission. It is up to you whether you want to only sink the target, or pick off some other ships as well.
Now what dose that sound like to you? A scripted campaign.

Here is the article.
http://www.hookedgamers.com/pc/silen...ticle-551.html
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