Thread: AI Wolfpacks?
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Old 08-29-09, 10:46 AM   #78
tomoose
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Quote:
Originally Posted by Mittelwaechter View Post
Do these AI Uboats have to 'exist'?

The imagination would be good enough for me.

Let the AI radio a convoy and when I'm close and in position I send my ok and the wolfpack leader orders to attack.

Or I radio the convoy position and have to shadow it. After a while I get response of two comrades at the other side of the convoy to be in position and I start the attack.

The convoy has some random chosen ships with 'torpedo damage function' - they'll be hit by 'magnetic eels of the imaginary comrades'.
Two DDs leave the screen and start to DC an area somewhere on the other side of the convoy...

I even scripted a single player mission like that (U42 Wolfpack) back in 2005.
BINGO! Well said Mittelwaechter! I couldn't agree more. As long as the effect of the Wolfpack is simulated I'm sold (i.e. the convoys react to a NPC U-boat and can be attacked by a NPC U-boat etc while you are trying to link up and join the fray). No requirement for anything else regarding Wolfpacks except the comms to and fro between the U-boats (while surfaced obviously) to zero in on contacts etc. No fancy graphics really required at all except for eye candy.
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