Quote:
Originally Posted by thruster
ok, i know nothing about programing but i just dont see how this could be a drama?
in reality one boat rarely ever saw another, so dont bother with that. i see it as manipulating random events.
-you radio a sighted convoy. random radio traffic appears. sometime later a random attack hits a section of the convoy [a ship blows up, and escorts DC that section of water for awhile]. the more you risk radioing in contacts potentially more random hits occur.
-or you get an initial contact report, acknowledge that you are going. other random callsigns do same. you then get random hits on the convoy from different areas and scattering the escorts.
-you could even have the escorts randomly generate a DC attack on a section of convoy perimeter that you dont even know about. it could attract you to the convoy in the first place, as well as having escorts dispersed when you get there.
how hard is that????
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Well to be totally honest, it sounds like a recipe for bugs, Imho - to give actual AI to submarines instead would:
1) Acheive the same Wolfpack effect for virtually the same amount of work. (Your proposal is not all far off from being an AI sub with no 3d model attached.)
2) Adds the realsim of the Subs physicial existance - rather than being virtual.
3) Allow for encounters, interception & engament with Enermy subs, even if the devs dont include any models for Non-German sub types - we can!
4) it would help pave the way for a Destoyer command addon or mod.
5) Allow the player to see friendly subs traveling to and from port
6) Allow for properly behaved Milchows (resupply Uboats)
7) Allows the player to embark on side missions where they could Aid another U-boat in distress.
8) Allow for the construction of an Ai topedo controller that can also be attached to surface vessles like the 'impotent' PT boat.
So there you have it- Sub Ai is not just for 'Wolf packs' it also fixes a great number of shotcomings that plagued in Sh3 & 4 -that listed above is already adds like 10% more game than the pervious. installment.