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Old 08-20-09, 03:00 AM   #22
cyllan
Swabbie
 
Join Date: Aug 2009
Posts: 11
Downloads: 39
Uploads: 0
missing the point

i have been playing all kinds of games , mostly strategy, for 20 years,

I can guarantee you Ubisoft doesnt see this game as "niche" and they like that word even less, niche means less sales, and Ubisoft are here for the money.


i already have read that they plan to simplify some of the sub micro management for next version.

if they wanted to make a REAL sub simulation, half the time you would all die on your sleep from a depth charge, and forget about targeting convoys with destroyers on your own, THAT is not realistic either, but as i say

REALliTY is boring , and i a cant waste 30 minutes each way just to start playing the game, and if you have all those things on co2 fuel etc, you have to go minimun speed to save fuel, which takes even more time.

so you have to play with those things off, which means (as i dont use the manual torpedo system) that i dont get rep, so i cant buy good torpedoes (what kind of simulator refits your sub with rep credits......?)

and my career is not brilliant whatever i do, this plus the event camera off kills it,


this game can be fun but is not well thought out, and after 3 tries they should know.


and just because there wasnt that many naval battles it doesnt make this a good excuse to make the gameplay empty.




gas, fuel , batteries, and co2 levels together make the game a toss.

i repeat THIS IS A COMPUTER GAME.

computer games are supposed to be fun,

journing 20 minutes pressing the co2, time compression gauge, o2 and fuel gauges every few seconds, is not fun , not even remotely,



by the same rule lets simulate a coal train, (where you have to put coal on the engine every minute or so ).


is just not clever, i hope they learn for SH5,

i would however prefer to see a sub game from the 70s 80s and 90s, more fun , more dangerous..,

i would also like to see a better tutorial,
cyllan is offline