Thread: NSS Shark
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Old 08-03-09, 05:56 PM   #74
Silverwolf
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Join Date: Jul 2009
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Quote:
Originally Posted by hyungjan View Post
SOPHONT, thanks. u r right.

I misunderstood TheShark's sam site [i just watched the video #57 post]. So it is not water to air missile.. little disappointing fact for me.

Now I am playing a career mode with LA class SNN 688 nuke sub made by ETR3(SS). Amazing sub it is. I think u may add few good things from this LA sub, such as TASM [water to air missiles, must have weapons in real nuke subs], most advanced MK47[ADCAP] torpedoes and switching engine system[nuke powered to/from EPM, electric powered]


Plus, I may presume that ur great sub would be best with FOTRS. FOTRS's mad air strikes vs. NSS shark's great surface weapons

I am looking forward to playing ur great sub soon.
I haven't used the Ohio class sub and since it's built for 1.4 I don't know how well it would work with 1.5. I would however like to take a look at some of the features on the sub because I've always wanted to shoot a missile at another ship. What I've got for the Shark is the best I could think of and it does get the job done. You'll still have a lot of fun blasting ships to bits with the missile launcher. The AI can manage this missile launcher better because it is based off of a deck gun. It doesn't have any recoil either. However with it's low ammo count the AI crew will be wasting precious ammo if they miss.

Quote:
Originally Posted by Saturnalia View Post
Would you happen to know offhand how these values compare with the 3/4/5 inch guns? Regarding career mode, will it be be possible to somehow hack it to work with the megamods?
They're better in almost every aspect, they turn quicker and reload faster. The missile launcher is the slowest to reload and turn but the most powerful when it comes to the ammunition. The gatling guns can seem a bit touchy but are overall better than the regular machine guns. They however are not AA guns, they can be used to shoot down Aircraft but their main purpose is to penetrate a ships hull and have the shells explode on the inside causing internal damage, such as fires and the like. They're also meant to take out gunners and pretty much render a ship defenseless while the deck gun batters away at the main hull.

At the moment the sub was made entirely with TMO and RSRDC installed. It works with the stock game and I am planning on getting it to work for FOTRS. At the moment I am trying to get it to work with RFB.

This brinks me to my next point here.
I need help from anyone willing to give it. For what ever reason the conning tower will not appear when I run RFB and RFB alone, no other mods installed. I copied the Balao files (which was the base for this sub) and changed everything around so that the conning tower would appear when it's supposed to, but it doesn't and I dont know why. If anyone can help I will upload the files for the sub and you guys can take a look at them and see what the problem is. If not then I guess this sub won't be able to work with RFB.
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