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Old 06-10-09, 05:06 PM   #5
treblesum81
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Join Date: Apr 2008
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Quote:
Originally Posted by polyfiller View Post
Given what you say about the verticle node settling to the horizontal, I reckon you're flogging a dead horse here. There is a controller for torpedo launching (torpedo_eject.dat) but this doesn't look to have anything about launch angle and given the reference in it to @torpedo_eject, I reckon that the reference is hard coded i.e. if you do change this, it will efect all torpedoes.

If you want to persist with the duplicate aligned "ghost" node, start with a basic node, import the 3d model, with NO OTHER nodes attached to it, then load the game - this should work, if it doesn't then what you're trying doesn't fly. If it does load, begin to add some nodes and see what happens.
After what I've learned in my investigations, I can tell you that the torpedo_eject.dat is only the effect of the bubbles and sound that plays when the torpedo is launched out of the tube and has nothing to do with the actual firing of the torpedo.

Also, I keep running to this problem with silent 3ditor where if I create a second primary node and then try to place a 3D Model child chunk into it, it refuses to make the parent child association and simply places it on the same level. Can you tell me if this is something I'm doing wrong, or something inside of S3D that is not working correctly, or even if its doing something right and you just can't do that?

Some more messing under my belt since the last bit of writing here... I've tried just adding a new node into the existing structure, which leads also to a CTD. As a result, I firmly believe that I'm not doing something correct in the process leading to dangling ends in the data that are causing the CTDs. Aside from adding a node and naming it, what else is required to make that function without issue? I've added the entries into the sim file for the new torpedo tube and doors, but what else needs to change? Do I also need to go into the various upc and cfg files to make alterations? Are there other parts of the dat/sim/zon/etc. structure that I need to change as well?

Finally, is there some documentation about how to do this somewhere, or even perhaps a tutorial? While you might be right that this really isn't possible, I won't be willing to accept that until I know that it isn't some stupid mistake I'm making every time I try to make an alteration.

Greg
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