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Old 06-10-09, 04:29 PM   #4
polyfiller
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Join Date: Sep 2005
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Sorry - by remapping ID's I meant that by doing so you should avoid crashes i.e. if you don't remap Id's (more than own ID the same in the .dat or .sim file can cause CTD's).

Sadly there is no debug mode I've been able to find.

Given what you say about the verticle node settling to the horizontal, I reckon you're flogging a dead horse here. There is a controller for torpedo launching (torpedo_eject.dat) but this doesn't look to have anything about launch angle and given the reference in it to @torpedo_eject, I reckon that the reference is hard coded i.e. if you do change this, it will efect all torpedoes.

If you want to persist with the duplicate aligned "ghost" node, start with a basic node, import the 3d model, with NO OTHER nodes attached to it, then load the game - this should work, if it doesn't then what you're trying doesn't fly. If it does load, begin to add some nodes and see what happens.

As I said before good luck ... I have a vested interest in this being figured out - I want destroyers in the TSWSM to launch their torps sideways and not for/aft.
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