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Old 05-26-09, 12:25 PM   #9
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
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Quote:
Originally Posted by Stealhead View Post
I disagree I prefer to fire between 2,000- 4,500 yds(within the max range of a mk.14 at top speed)
I have to come down in vanjast's corner on this one. Get darn close and let 'em have it with the limited info you have because you're going to be darn busy when attacking a convoy. I pretty much get to well inside 1000 yards, usually inside 800 yards and inside 500 when I can. I don't set a speed at all in the TDC, it's set to zero. I preset the TDC to a range of about 1300 yards, pick a fire bearing, press send range/bearing and shoot. You're in so darn close it isn't rocket science in here at all.

I found that the escorts can't really do much while you are in the convoy, but at some point the merchies will part and Mr Escort will charge through. If you're alert this sets up a perfect high percentage down the throat shot.

I've always been a stickler for detail and precise procedure, but in my testing of GFO and SAP for Webster and jrex, I've done repeat runs on my Convoy from Hell Mission to determine details of ship maneuvering in panic mode.

I just stuck myself in the middle of the convoy, up periscope and point and shoot. And yes I run manual targeting and options as difficult as they go except external cameras are on (but not used) and map updates are on. I know it seems dumb but argue with this result of stock and GFO only:



That's two hours work with stock game plus GFO only. Some of the two hours was spent approaching and entering the convoy at periscope depth. No other mods. My last four victims were to the deck gun. Those four wouldn't have been possible with RFB or TMO. You don't attack armed merchies with those mods.

Last edited by Rockin Robbins; 05-26-09 at 12:47 PM.
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