Quote:
Originally Posted by WEBSTER
so am i moving the radar or the camera position?
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The way the game works, in order to make it easy for the different interiors to work, there's a bit of interplay between the two parts. In cameras.dat there's the list of the properties of all the camera, e.g. how it is constrained and how far it can rotate up and right/left, whether it is affected by sway and DCs (Mech Shocks Pendulum) and in the interiors file, there's a point in space that tells the game where to put the virtual camera. This makes it easy for a new interior to be made, as all you have to do is to put a point in space and aim it at the radar set and you don't need to worry about camera properties.
What you want to do is to move the point in space that the virtual camera 'sits on' and then the virtual camera will move with that point. Move the point closer to the radar and the camera will get closer to the radar, rotate it and the camera will start in that position.
Open the file up in S3D and take a look at that node - I'm getting a bit confused now as I thought you said sonar, but now it's the radar

. The sonar camera position node is Dummy_Sonar, the PPI camera position is something like Dummy_AScope and the 'A' Scope camera node is called Dummy_PPI (They are backwards labelled). It should be fairly obvious when you open it up with S3D, as you'll be able to recognise the positions the cameras are in from the game.