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Old 04-16-09, 08:08 PM   #3
UnterseeBoogeyMan
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Quote:
Originally Posted by Seeadler View Post
2. Functional wolfpacks! Hey, the old DOS game "Aces of the Deep" had them and they had worked.
This would be the largest addition to the Silent Hunter series. Even in single player campaigns, work in coordination with AI - controlled Uboats as a pack. They radio a contact report, and you find it. You find a convoy, radio in and the AI Uboats show up. You would receive renown for however many AI uboats show up for the attack. That way you have incentive not to leave the targets all to yourself and you have a reason to risk HF/DF detection later in the war.

That leads to another suggestion - the AI controlled Uboats need to fire torpedoes. Uboats attacking convoys on the surface with a deckgun never would have happened.

One more suggestion - Larger convoys. In the war, these convoys were easily 2x the size of what I see now in SH3. And the spacing is too narrow.
This does not allow for the classic torpedo boat tactics Doentiz drilled into his men from the beginning. With larger convoys and more spacing, the destroyers are not grouped as tight to reinforce each other. This allows the Uboat player to slip between the gaps of the escort screen, penetrate into the meat of the convoy and do that voodoo that Kretchmer did sooo wellll.
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