So, I wonder how they plan on handling LAN games then? If each game requires 1.5 mb/s of bandwidth and the 7 computers in my home were each playing a game (together or not), I'd have to have an effective bandwidth of 10.5 mb/s (for crappy standard resolution). Gee, I wonder how much that would set me back.
Guess I'll have to live in Stealth Hunter's computer dark ages until they figure that one out. This may be the way the future works out, but, thank goodness, the future's not here yet.