nope, unless :
you add all the relevant objects on the model, even if they are separate in the .dat like the details etc.. and make sure they don't overlap each other in the uvmap, then export piece by piece and replace the original 3D meshes
export the whole ship as one object,
new all
import the whole ship.obj
render to texture etc...
you should now have an occlusion map for a bunch of objects.
I prefer to make one per object and link it in the .dat, like my new 5.5 inch IJN DG has one for the gun and one for the base.
keltos
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"Honorable Builder of Sinking Ships"
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