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Old 02-16-09, 08:46 PM   #5
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by jmardlin
Quote:
Originally Posted by peabody
I am requesting help from anyone that understands the damage zones. I know there is a lot to it but if you could explain the entries in zones.cfg it would be a help to get me started. For example what they affect and something like "A higher number for this would do that." type of answer.

[EngineRoom]
Category=Engines Room
Multiplier=5.000000
Flotability=35.0
HitPoints=150
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05
FloodingTime=120
CargoType=None
Crash Depth=15

And in the ship.zon file. Are the spheres linked to hitpoints and the boxes affect damage to specific zones in the zones.cfg. I just don't understand the cause/effect relationship here.
I realize there is no simple answer to this question but any help is appreciated.

Thank you,

Peabody
I am relatively sure that spheres are for the hull hit points and the boxes are for the compartments of the ship and weapons. Critical is if it affect the ship sinking or not. Raising hitpoints and flooding time would decrease the total damage flooding time would make it take longer to flood. Flotability should show how much effect the compartment being flooded would have on the ship raising it would make the ship sink easier or list more.
Thanks, every little bit helps to understand how this stuff works. The Critical stuff had me a bit confused.

Peabody
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