Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by peabody
Quote:
Originally Posted by WEBSTER
can anyone help me locate this thing? 
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I don't exactly know what symbol you are talking about. The only time I have had equipment destroyed I did a mouseover on the red line to the right of the item and it showed a '1'. Is that where you mean?
That is a one showing amount of damage, so it is a number in that case not a symbol for "I". So I would suspect it is coming from the 'savegame' files since it is just a value that starts at zero and increases as you take damage to a max of 1. So I would think the only time it would have a value other than zero was during an actual game or if you save a game with damage.
Peabody
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yes that is the symbol i am looking to mod, up until the point it gets destroyed they show non single digit numbers (3 or 4 digits i think) to count down the time left to repair the damage section (in hours and minutes i think) so i dont know if they are the same or if they are 2 seperate things that just relate to each other.
by it going to 1 is not making a lot of sense to me in that reguard, but i guess it was supposed to indicate 100% damaged as in destroyed and unfixable.
i wonder if i could edit 1 to = D so it shows the letter D to indicate the item has been destroyed?
it must be tied to the sim or zon in some way because they control everything damage related correct?
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I always thought (and may be wrong) that it did not indicate time to repair but % of damage. The only reason I thought it may be in the savegame files is that I had looked once to try to figure out why I could not steer the boat with destroyed dive planes even after they were fixed. I had the "special ability" guy that fixes even destroyed items. While looking I found this for each item on the sub in the ActiveUserPlayerUnit.upc.
[UserPlayerUnit 1.Compartment 1.EquipmentSlot 3.Equipment]
ID=IXElectricEngine
NameDisplayable=Electric Engine
EquipmentInterval=1900-01-01, 1999-12-31
EquipmentSlotType=GatoEEngine
ExternalLinkName3D=NULL
FunctionalType=EqFTypeEngineElectric
Hitpoints=100.000000
EfficiencyHumanFactor=0.573281
EfficiencyMechanicFactor=1.000000
Efficiency=0.573281
Damage=0.000000 This is the one I figured created the number you are looking for, but did not do any testing to prove it. But may be worth a look.
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
DamageDescription1=NULL,0,0.2,0,1,1,small malfunction,0,0,NULL,0.3,0.4,2.66403
DamageDescription2=NULL,0.2,0.6,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,2.43818
DamageDescription3=NULL,0.6,1,0,1,1,fuse blown,0,0,NULL,1,0.2,27.0447
Since you have zero damage at start, I would think that the zon files would created the amount of damage but this is where that amount would be stored. I am just guessing here, but you could probably put in a value then load the game (if it will load) and see if the number you are looking at changes. My problem is trying to figure out which save game goes with which "saved game" they don't seem to use the names you save it under.
Just my 2 cents and I may be way off here.
Peabody