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Old 01-27-09, 06:47 PM   #236
polyfiller
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Join Date: Sep 2005
Posts: 359
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Erm - not sure what you mean by removing an effect - following is the damage zone for a deck gun;

[BBForeDG]
Multiplier=1.0
Flotability=0
HitPoints=200
Destructible=No
Armor Level=25
Critic Flotation=0.01
Critical=No
Effect1=#Splinter_explosion, 75
Effect2=#Fire_small, 90
Effect3=#Fire_big, 20
FloodingTime=60
CargoType=None

As you can see - different effects applied, including both small fires, large fire & explosion. If we're looking for something more spectacular, then a new effect would need to be generated (and I don't know how to do that).
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