I can't realy explain how and why, but it seems that something is wrong with GWX3
Depth charges exploding from submarine.wav. :hmm: What's interesting is that when you view the impact with external camera, the sound works as it's supposed to. The wrong sound can be heard only from inside the sub.
Even if I put this file into stock game, the depth charge sound is heard when torpedo hits. And when I put vanilla depthcharge sound into GWX, there was no problem - the torpedo impact sound was heard.
I replaced it with the GWX 2.1 file, and everything is back to normal.