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Old 12-24-08, 09:37 PM   #8
sabretwo
Frogman
 
Join Date: May 2005
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Quote:
Originally Posted by iambecomelife
I don't know much about the U-Boat ports but I do have some very good sources in pdf format for anyone who wants to try modeling them.

IMO there are many additional shoreline structures needed make the coasts of SH3 seem more "alive":

-Different styles of lighthouse
-Lifeboat stations & lifeboat ramps
-Piers
-Different-sized ports, such as fishing villages & small industrial wharves
-More types of shipwreck
-Oil derricks

You get the idea.

I have actually started researching the Chain Home sites and I kitbashed a crude British radar tower from one of the SH3 cranes in the harbor kit. Unfortunately, with all the work on the Merchant Fleet Mod I have not had time to get very much done.

I'd add to that list petroleum and chemical storage tanks, railroad stations and rail yards, fenced in storage yards, an occassional truck or two being loaded or off-loaded, and older-style coal or diesel electric power plants.

Along the coast line it would be nice to see some structures from time to time, like a house on the water or a small commercial warf. The coast lines in SH3 always seem so barren.
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