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-   -   Most unusal ways of killing ships/planes- (https://www.subsim.com/radioroom/showthread.php?t=99666)

Incubus 10-18-06 01:38 PM

Most unusal ways of killing ships/planes-
 
I think I have it- I destroyed 4 Short Sunderland search planes using a sonar decoy :rotfl:

I was pursuing a convoy, and playing a lot of cat-and-mouse, trying to overtake them when I had distance, and hiding and lurking away when the escorts detected me. The instant I see 'we have been detected!' show up, I deploy a decoy, crash dive and creep away at 1 knot. Shortly after that, sunderlands show up to drop depth charges on what is actually the decoy.

The sunderlands fly in a formation, but often by the time the second wave shows up the first wave has turned around to make a pass. In a single blown screenshot opportunity, two sunderlands dove toward each other, hit head on and exploded. A third caught on fire from the debris. The same unlucky pilot who was set on fire hit ANOTHER sunderland head-on sending both to the bottom.

I'll have to poke around on my comp, with any luck I managed to take a sceenie of a sunderland sinking with the decoy in the foreground :arrgh!:

Too bad you don't get credit for the RAF acting like smacktards in the game.

Albrecht Von Hesse 10-18-06 02:01 PM

Quote:

Originally Posted by Incubus
I think I have it- I destroyed 4 Short Sunderland search planes using a sonar decoy :rotfl:

I was pursuing a convoy, and playing a lot of cat-and-mouse, trying to overtake them when I had distance, and hiding and lurking away when the escorts detected me. The instant I see 'we have been detected!' show up, I deploy a decoy, crash dive and creep away at 1 knot. Shortly after that, sunderlands show up to drop depth charges on what is actually the decoy.

The sunderlands fly in a formation, but often by the time the second wave shows up the first wave has turned around to make a pass. In a single blown screenshot opportunity, two sunderlands dove toward each other, hit head on and exploded. A third caught on fire from the debris. The same unlucky pilot who was set on fire hit ANOTHER sunderland head-on sending both to the bottom.

I'll have to poke around on my comp, with any luck I managed to take a sceenie of a sunderland sinking with the decoy in the foreground :arrgh!:

Too bad you don't get credit for the RAF acting like smacktards in the game.

:rotfl: :rotfl: :rotfl:

Something to keep in mind however: escorts can't passively sount detect above 20 meters, so if you drop a decoy just below the surface or above 20 meters they most likely will never hear it.

Zero Niner 10-18-06 08:22 PM

Quote:

Originally Posted by Albrecht Von Hesse
Something to keep in mind however: escorts can't passively sount detect above 20 meters, so if you drop a decoy just below the surface or above 20 meters they most likely will never hear it.

So the key to survival is going no deeper than periscope depth? :hmm:

Albrecht Von Hesse 10-18-06 08:35 PM

Quote:

Originally Posted by Zero Niner
Quote:

Originally Posted by Albrecht Von Hesse
Something to keep in mind however: escorts can't passively sount detect above 20 meters, so if you drop a decoy just below the surface or above 20 meters they most likely will never hear it.

So the key to survival is going no deeper than periscope depth? :hmm:

Oh gawd no!!

Their passive sound detection (or so I understand) is terrible at shallow depths. But terrible isn't the same as impossible. Make loud enough sounds (flank speed anyone? ;) ) or smoosh into a shallow sea floor and they'll hear you well enough.

Their active detection (sonar/ASDIC) is an entirely different matter. Yes, that has blind spots too (several recent threads discuss that). But they'll spot you at shallow depth --for instance, periscope depth-- right handily enough. And if they catch you shallow it's a lot easier for them to ashcan you to infinity, as you've no time to manuever and evade the charges (or hedgehogs --shudder--).

Also at periscope depth, if the weather's rough, your conning tower --if not your entire upper deck-- can breach, making you visually spotted.

The point I was making is that you could drop 3 - 4 decoys above 20 meters and they won't be at all effective.

One way I've successfully done shallow water evading (vanilla and GW, anyway; haven't, as yet, tried it NYGM-style) is to hit flank speed, go to 30 meters and, as soon as I hit 30, drop a decoy then immediately run silent, set my rudder at 15 degrees and my depth at 16 - 18 meters. More than half the time they go after the decoy, and I just creep away, able to re-ascend to periscope depth soon after should I wish to do so.

WilhelmSchulz. 10-18-06 09:17 PM

I THINK SOMONE HAS BEEN SPIKEING THE TOMMIES TEA!!! :rotfl: :rotfl: :rotfl: :rotfl:


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