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-   -   Adding variability to WO range estimates (https://www.subsim.com/radioroom/showthread.php?t=92218)

Keelbuster 04-18-06 08:56 AM

Adding variability to WO range estimates
 
Probably an old topic, but - it would be great to have variability on WO range estimates. He's always within 100m, right? It would be neat if the quality of his estimates scaled with his experience/fatigue/distance/weather conditions. I feel a bit cheap getting an estimate in choppy water of 15300m that I can rely on being within 100m of the target position. This kind of feature would make training the WO and watch specialists much more important.
Possible with SH3 or do we have to wait for IV?

Kb

schuhart 04-18-06 11:28 AM

Just do it yourself.

That should take care of variability :D


- Schuhart

Beery 04-18-06 12:03 PM

I always do it myself. We've tried to find a way to do it, but I don't think anyone has succeeded in getting the Watch Officer's estimation to be less accurate.

Keelbuster 04-18-06 06:47 PM

Har. I should have expected these replies. Maybe this post should be in the SH3 forum rather than the Mod forum. I'm at the stage with this game where I want a bit of ease in play. I _can_ do most of the manual stuff myself with some accuracy. But it's a bit belaboured - I don't think the interface is set up to do full manual ranging properly. You take a stadimeter reading (or 5 and average them if it's anything but calm water) and then race up to the map to plot the point in accordance with the 3.15 minute rule, you miss with the damned ruler, and yer travelling at 16kts so the reading is spoiled. None of this would happen in real life - in RL, you'd get the reading, or someone else would, and as a team you would plot it and achieve precision on the estimate. I'm using the WO as an important part of the team because someone has to fiddle around with a ruler, protracter and a pencil to plot the data in real time. I'd _much_ rather have those data be auto-plotted (a la Dangerous Waters). I think that it's not unrealistic to have a WO tell you approximately how far away a target is along with it's bearing. The game doesn't simulate this well and it's too bad there's no way to mod it. Nor is it unrealistic to have someone plot data on yer chart. I'm not surprised if this second part is impossible to add.

I understand the human element to all this, and the need for realism and variability but we're forced to cope with an interface that is not an ideal design for that purpose.

So.

I would like to hear how you guys do it and achieve precision. I'm noob to the man targ stuff so I could benefit from secrets of the art and also secrets coping with the cumbersome interface and associated realtime clickfest.

Kb

vois2 04-18-06 07:10 PM

Regarding range to target, read the first half dozen or so of posts in this thread: http://www.subsim.com/phpBB/viewtopic.php?t=51363

Keelbuster 04-18-06 07:20 PM

Indeed. Thx for the link.

Keelbuster 04-18-06 07:25 PM

And like *that* - I was a crossdresser.

Keelbuster 04-18-06 09:54 PM

Nvrmind that last post - for a second I was a woman - lucky 190.

Kb

VonHelsching 04-19-06 12:26 AM

Quote:

Originally Posted by Keelbuster
Nvrmind that last post - for a second I was a woman - lucky 190.

Kb

Been there. You mean the "Wild Night in Bankog" avatar? :huh:

Keelbuster 04-19-06 07:45 AM

OH yeah. Short and sweet...Bangkok style.


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