SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   funnel smoke (https://www.subsim.com/radioroom/showthread.php?t=90801)

mike_espo 03-17-06 12:51 PM

funnel smoke
 
Why is it that smoke begins black, then turns white....kinda kills the immersion, as the first sign of a ship is the smoke..... :down: :nope:

Is there a fix to this??

MarshalLaw 03-17-06 12:57 PM

There is a bug ( and a fix) if you are getting light grey or white smoke. But black smoke is normal. Old WW1 ships had boilers that left a smoke trail for miles. However technology improved by WW2 and reduced the amount of soot , which makes it black.

From what your saying it sounds normal. :hmm:

mike_espo 03-17-06 01:35 PM

smoke starts black, but turns white after a few minutes.

Where is the fix???

Soviet_Warlord 03-17-06 02:19 PM

Try the 61.77 drivers for your FX5200 video card.

iambecomelife 03-17-06 10:14 PM

Quote:

Originally Posted by MarshalLaw
There is a bug ( and a fix) if you are getting light grey or white smoke. But black smoke is normal. Old WW1 ships had boilers that left a smoke trail for miles. However technology improved by WW2 and reduced the amount of soot , which makes it black.

From what your saying it sounds normal. :hmm:

You know, this feature definitely needs to be implemented in future subsims. Currently we tend to see ships & smoke ingame at about the same time, even though actual sub crews seem to have relied on smoke columns to lead them to ships. If you look at Uboat.net you may notice that many of the ships lost were steamers that would have emitted large amounts of smoke. Even taking into account how common steam engines were, the loss rate was probably disproportional.

jasondef 03-21-06 02:28 PM

Maybe they're selecting a new pope.

STEED 03-21-06 04:43 PM

Quote:

Originally Posted by jasondef
Maybe they're selecting a new pope.

I saw that one coming :rotfl:

jasondef 03-21-06 04:52 PM

Quote:

Originally Posted by STEED
Quote:

Originally Posted by jasondef
Maybe they're selecting a new pope.

I saw that one coming :rotfl:

I know, it was a little obvious! But someone had to say it! :)

STEED 03-21-06 06:05 PM

Quote:

Originally Posted by jasondef
Quote:

Originally Posted by STEED
Quote:

Originally Posted by jasondef
Maybe they're selecting a new pope.

I saw that one coming :rotfl:

I know, it was a little obvious! But someone had to say it! :)

True :lol: :lol:

Inajira 03-22-06 09:32 AM

iambecomelife, sorry off topic but where can I check out that Merchant Fleet Mod in your sig?
Thanks

CCIP 03-22-06 10:23 AM

Quote:

Originally Posted by Inajira
iambecomelife, sorry off topic but where can I check out that Merchant Fleet Mod in your sig?
Thanks

When it's ready :know:

It's still a mod in progress many of us are waiting for. Long progress, mind you - we've been waiting for months already :88)


All times are GMT -5. The time now is 12:11 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.