Fandango |
11-08-05 04:25 PM |
Quote:
Originally Posted by JoGary(sco)
Auto TMA in DW doesnt use the actual data in the TMA station, it cheats. if you launch a UUV and then change direction and wait a little till the contact that the UUV made on nav map for your own sub has 2 baring lines in TMA you will see what i mean. I have seen in TMA it having one baring line heading say 220deg and the next 40deg. With these 2 baring lines the auto TMA gets the solution perfect in nav map which is imposable if it was using the 2 baring lines in TMA station for the solution. I guessing it was easier to code the game to cheat than to make it actally use the data in TMA to make the solution like we do. But because of this we have a auto TMA that shows truth.
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This was what I was talking about : how can the TMA operator get a range, speed and course by active intercepts on the same bearing?... :hmm:
Probably, since it's not possible to reproduce human behaviour on TMA, SCS has introduced an "approximation coefficient" to be applied to the actual position of contacts so that the result on the NAV may "feel" like real behaviour. If this is the case, SCS should limit the application of this so-called "approximation coefficient" only when the combination of multiple data may lead to a TMA solution (eg. bearing+speed, visual contact+speed, etc...but not only active intercept...)
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