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-   -   Why the KGV just dont shoot. "Fix Posted" (https://www.subsim.com/radioroom/showthread.php?t=85873)

Cdre Gibs 10-25-05 03:39 AM

Why the KGV just dont shoot. "Fix Posted"
 
In truth is does but never at the ranges of any other ship, why?.

Well here is the problem, in GUNS.SIM there are actually 2 listings for the "14InchDoubleT". Now as all of those who have played around with an eqp file for any ship know, the above is the LINKNAME for that gun turret. But the thing is, in the sim file you will find these enteries :

Barrel.14InchDoubleT_barrel.M

and :

Barrel.14InchDoubleT_barrelKGV.M

BOTH are the SAME gun turret and BOTH are called with the LINKNAME "14InchDoubleT".

So that means that on any NODE that the LINKNAME "14InchDoubleT" has been used there are in fact 2 x 14Inch Double Turrets on that NODE. This I believe causes some confusion to the KGV and the end resault is a slower reaction time to enemy threats.

Now the fix is real simple, just change :

Barrel.14InchDoubleT_barrelKGV.M

to :

Barrel.14InchDoubleN_barrelKGV.M

Because this version of the 14InchDoubleT will not traverse properly nor shoot. Then the LINKNAME will only call :

Barrel.14InchDoubleT_barrel.M

And Long Range Naval Gunnery now happens with the KGV.

Ok fixed guns.sim file now ready for D/L. Just place the guns.sim file into your libary folder - */Sillent Hunter III/Data/Libary.

Fix - http://www.git.com.au/~voyager_tek/Guns_sim.zip

oRGy 10-25-05 05:59 AM

Nice one Gibs! I'll put this into IuB straightaway.

Rubini 10-25-05 08:10 AM

Great! :up:

Can anyone here make this hex editing and put the file for download?


Rubini.

Kpt. Lehmann 10-25-05 09:18 AM

Quote:

Originally Posted by Rubini
Great! :up:

Can anyone here make this hex editing and put the file for download?


Rubini.

Yes please... Anyone? :huh:

Cdre Gibs 10-26-05 08:34 PM

After much extensive testing both in single play and online, we are pleased to report that the best Long Range Shot by the KGV that actualy HIT ( Full Broad side ) was achieved at a range of 16435m on the target ship ( static C2 ). Bug busted.

Since we have had no1 step upto the plate, I will happily FIX a stock Guns.Sim file if any1 cares to send it to me. PM me for my email addy.

Soviet_Warlord 10-26-05 09:15 PM

Right here: http://rapidshare.de/files/6811280/guns.sim.html

Kpt. Lehmann 10-26-05 09:33 PM

AWESOME WORK CDR GIBBS!!! I can't wait. :up: :up: :up:

Good God... this place has been busy lately. I think my eyes are going to fall out.

Cdre Gibs 10-26-05 09:37 PM

I have to go out foR about 2 hours but will do the fix as soon as I get back.

Thx

Cdre Gibs 10-27-05 12:38 AM

Fix posted in first post at bottom.

Enjoy

The Avon Lady 10-27-05 12:52 AM

Just one question:

What's a KGV? :88)

Cdre Gibs 10-27-05 12:58 AM

KGV = King George the 5th - Battleship

;)

Rubini 10-27-05 07:19 AM

Thanks Cdr Gibs! :up:

Rubini.

Schultzy 10-27-05 10:20 AM

Thanks from me too! :up:

Kpt. Lehmann 10-28-05 08:52 AM

Thanks Cdr Gibbs!!! :rock: :rock: :rock: You Rock!


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