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Some questions I have
ok, here goes... I hope this thread will help others as well.
1. I cant figure out how to find the range using TMA. All of the guides I've seen so far dont give a good, deep explaination on this. 2. What is a good RTE value to set for a torpedo compared to the target range? 3. Luftwolf thread got me thinking- if I DO find a mine (in active sonar, or linked a MAD contact)- what to about it? What is the best to destroy it? 4. Is there a way to draw lines in the tactical screen (F5)? In the right-click menu I can only draw a circle or a line that's moving with a contact. 5. If someone is pinging me- is there any chance of knowing whether he got a mark on me or not? I guess this is what the meter is used for- but dont know how excatly to "read" it. (Same question about the ESM meter on the periscope) 6. When in the Seawolf-I dont seem to be able to assign waypoints to the Harpoons and TASMs, although the manual says it should be possible. Waypoints for the TLAM work fine. Could this be related to the LW/AMI mod? Thanks for the helpers |
Re: Some questions I have
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"TMA ruler is used to determine your best guess as to the course and speed of the contact. By adjusting the location and orientation of the ruler to fit the lines of bearing to a selected contact, the speed and course of the contact can be estimated and the suspected range to the contact and its suspected course are entered into the trial solution based on the rulers’ location on the board or plot and its orientation.". Quote:
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ESM is different: AFAIK actually sub mast can't be detected from other platforms :shifty: (SCS, are you here??? ;) ). But if you are using air/surface platform, yes, they can see you. Cheers. |
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There are no waypoints for any sublaunched anti-ship missile in the game. Nothing we have done did or could change this. Only the Harpoons launched from the FFG Weapons Control Station are allowed waypoints. :up: |
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6 has been answered above. Hope this helps! :up: :) :arrgh!: |
About not beign able to assign waypoints to sub-launched Harpoons is that realistic.
I thought you could in RL. |
There are no sublaunched Harpoons on American platforms in real life. ;)
At least not now. :know: When they were being considered as a submarined launched weapon for the Navy, the ship-launched and submarine launched versions were a bit different from eachother, using different firecontrol circuitry. Now that they are used strictly on foreign nation submarines, who knows what the differences are between the American Navy versions and the foreign navy versions. So this difference is not entirely implausible. I've pieced this information together, so perhaps someone who actually knows these as facts can correct me. :hmm: |
They used to have Harpoon onboard.
Since about 4 to 5 years they opted more or less to have only Tomahawk and torpedoes onboard. They still can have Harpoon however. Before the Harpoons onbord the Subs had no waypoints I don't know now Mau |
Only Tomahawks on board ? But TASMs too or only TLAMs ?? Are there any Anti-Surface missiles used on US submarines at present ?
And second though - I think it could be nice to fire Harpoons/TASMs with the TLAM weapon interface. This way instead of entering the bearing and enable range, you would just set waypoints, with the last being enablepoint. Much faster and more intuitive, and you would have waypoints, you could fly them around obstacles and attack targets from different angles simultaneously :-). But wide/narrow seeker mode and selfdestruct range would be missing then. Question is, is it possible at all ? Is there a way to assign TLAM type interface for ASu weapons like TASM ? What controls what kind of interface shows for a missile ? Or is it hardcoded in interface ? |
Based on my experience with the SLAM-ER, it is hardcoded and there's nothing we can do about it without modifing the interface files or the executable.
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That reminds me...awhile back you were kicking an idea around the office about changing the SLAM-ER into a Harpoon. Is that something you can/will do? |
We can't do that, unfortunately.
It works just like a TLAM, so putting a seeker on it that would be able to track non-stationary targets causes it to malfunction. That's what the original problem with the SLAM-ER was, it had an IR seeker, that caused a conflict between the waypoint-determined terminal-homing and the seeker-determined terminal homing, making it malfunction. |
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For a sub to really take advantage of the Harpoon in the game, with it's 60NM range, you'd need two convergence zones. I'm not really clear that the sim's sonar model supports multiple convergence zones, so the usefulness of antiship missiles is questionable to me. Torpedos have bigger warheads. |
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(Me talking like a kilo commander here :lol: ) |
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