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-   -   SH commander question (https://www.subsim.com/radioroom/showthread.php?t=85309)

thasaint 10-10-05 10:17 PM

SH commander question
 
the water fog level, when i change that, i'm guessing it substitutes it's own looking water. using rub/beery water mod, if i decrease the murkiness will i get that default glowing water at night again?

Phylacista 10-11-05 03:18 AM

I think the default value of the game is "4" - dont remeber the default value of RuB.
Just try: IMO RuB is realistic but I like to see more - external camera is just for eye candy and I like the underwater effect oft the moving light. SH3 is too bright. For me a value of "8" works fine...
For changing this value you dont have to stay in port - so go and tune!

Beery 10-11-05 08:42 AM

The glowing water is a property of the skycolors file. When you adjust the underwater fog level it has no effect on the water glow. If I recall correctly, the standard game's fog setting is 18.

thasaint 10-11-05 12:18 PM

cool thanks beery

Enfilade 10-11-05 08:28 PM

From memory, I decreased the water fog level (using SH3 Commander) to 12 or 13. One question though: does this have any impact on making the night sky darker? In my current patrol, even with the lights out in my home office, I have a tough time making out targets at night... the sky just seems a lot darker than in previous patrols. But then maybe it's old age...... :o

Beery 10-11-05 10:23 PM

The sky colours were changed in RUb 1.43 to be lighter, but also the water was changed to be darker for an overall darker night.


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