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-   -   How do I eliminate my submarine from free falling in critical depth? (https://www.subsim.com/radioroom/showthread.php?t=248249)

toni007 01-26-21 03:05 PM

How do I eliminate my submarine from free falling in critical depth?
 
Hello, I have this weird issue where my submarine keeps free falling (to its demise unless I increase speed to at least 1/3 or blow ballasts) after certain depth (usually starts happening around 180 meters or deeper) when I am using slow speed or all stop. I want this eliminated as I think its completely unrealistic (as submarine could trim its ballast tanks and change buoyancy as they wished). Can anyone help me what do I need to edit in files to eliminate it? Thanks.


Here is my list of the Mods:
GWX 3.0
SH3 Commander
Thomsen sound pack V3.2cg
Rapt0rs Uniforms V 2.0 (Grey)
Rapt0rs Uniforms V 2.0 (Grey - All Leather) Patch
Rubini Underwater dust&plancton v1
M.E.P v6
M.E.P v6 - VisualSensors for GWX
TKSS18 German U-boats compilation
German U-boats compilation 2 (only VIIB & VIIC models by Wise)
FixAllSubGWX
ARB WideGui 1920x1080
Adaptation for English & Deutsch
Moon_light mod
Sh3_volumetric_clouds&fog_v2.2
Ricks_GWX_Rec_Man_Final
GWX - Lite Harbor Traffic
Functional draggable chrono for ARB widegui
Radio Deutschland
Radio England

John Pancoast 01-27-21 04:27 AM

Quote:

Originally Posted by toni007 (Post 2724944)
Hello, I have this weird issue where my submarine keeps free falling (to its demise unless I increase speed to at least 1/3 or blow ballasts) after certain depth (usually starts happening around 180 meters or deeper) when I am using slow speed or all stop. I want this eliminated as I think its completely unrealistic (as submarine could trim its ballast tanks and change buoyancy as they wished). Can anyone help me what do I need to edit in files to eliminate it? Thanks.


Here is my list of the Mods:
GWX 3.0
SH3 Commander
Thomsen sound pack V3.2cg
Rapt0rs Uniforms V 2.0 (Grey)
Rapt0rs Uniforms V 2.0 (Grey - All Leather) Patch
Rubini Underwater dust&plancton v1
M.E.P v6
M.E.P v6 - VisualSensors for GWX
TKSS18 German U-boats compilation
German U-boats compilation 2 (only VIIB & VIIC models by Wise)
FixAllSubGWX
ARB WideGui 1920x1080
Adaptation for English & Deutsch
Moon_light mod
Sh3_volumetric_clouds&fog_v2.2
Ricks_GWX_Rec_Man_Final
GWX - Lite Harbor Traffic
Functional draggable chrono for ARB widegui
Radio Deutschland
Radio England

WW2 subs couldn't maintain depth at all stop but without using the mods, I'd look at the TKSS, etc. mods.
GWX doesn't do this behavior, so look for anything in your mods that affects the sub files including Commander's options (i.e. malfunctions/sabotage in the Randomized Events.cfg file).

Mad Mardigan 01-27-21 07:06 AM

Quote:

Originally Posted by John Pancoast (Post 2725024)
WW2 subs couldn't maintain depth at all stop but without using the mods, I'd look at the TKSS, etc. mods.
GWX doesn't do this behavior, so look for anything in your mods that affects the sub files including Commander's options (i.e. malfunctions/sabotage in the Randomized Events.cfg file).

Might also have a look into that GWX Fix all subs module... would be another 1 to consider... it may have a command or section in it that could cause the dropping down, if you are going slow as the negative buoyancy mod does... possibly...

Just a thought... I do recognize most of the mods in the list & outside of the ones you mentioned & the 1 I named off to check... has to be 1 of them that I can see of.

M. M.

:Kaleun_Salute:


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