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Depth Charge Mods
It is very unfortunate that both of these mods seem bugged and cause CTD:
Depth Charge water disturbances Depth Charge noise mod Has really nobody gotten them to work?:k_confused: https://www.mediafire.com/convkey/6a...ayllg6tg6g.jpg |
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It has a dead contact zone to the rear of an escort which already helps mimic depth charge noise. But I've used it also in GWX with no ctd because of it. |
I use Depth Charge noise v1.0.
Any comments Herr Kaleuns will be appreciated. :Kaleun_Cheers: KUrtz |
Another reason I don't use pfenning's mod any more is I don't find it overly difficult to escape from the escorts anyway, either GWX or NYGM.
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Depth Charge Noise mod works and can be used in WAC 5.0 and should not be problem for GWX or NYGM. Good hunting, FUBAR295 |
No way to get Depth Charge water disturbances running?
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Between the poor AI and other reasons (i.e., lost contact time variable, ai predictability, etc.), it really isn't needed though. |
Explanation
From several months worth of intense experimentation, I'd identified the problem but there doesn't seem to be any workaround for it.
The mod works by spawning a Bold (and accessory effects) at the center of each depth charge explosion. Sounds simple, no? Well... :/\\!!:/\\!!:Kaleun_Mad: ...no...it's not. For whatever reason, spawning a Bold this way somehow corrupts the Campaign_RND file. Don't ask me why, or how, because I've never figured that out. What I do know is this:
Even within subgroups there is no consistency. I've run a mission with a 40 RndGroup, had a successful save-and-load, only to run the same mission immediately a second time and have it CTD upon reload, yet if I reload the first mission save it still successfully reloads. It would appear that the game is either corrupting, or incompletely saving, the "saved game" information. That's the only conclusion I can reach, as once a mission has been successfully saved, it can be reloaded time and time again. What I don't understand is the correlation between having Bolds appear outside of being ejected from a Uboat, the Campaign_RND file, and the corruption of saving a game. ~Schlechter Pfennig |
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That I can remember anyway; been awhile. I think it's a great mod that does exactly what it says it will do. |
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Thank you for the great explanation and hard work why the mod crashes the game. The analyst on the RndGroup is enlightening. I placed that in my ad hoc toolbox. Handy information none the less. TDW's approach of was novel thinking outside of the box, using what the game gives you. To bad it is not doable in SH3. Good hunting, FUBAR295 |
Thanks 4 all your input, guys! :Kaleun_Applaud:
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