![]() |
WELLL GUYS!
Well fellas' after a lot of trying, I am at last at sea and attacking the English. It has taken me a fair while to get here and for a lot of reasons. So far my enemy has no worries with me, as my torpedoes' go just where thy want to! :mad: I am now back to the reliability of the "automatic system" I know that this subject has been mentioned before and I know where, however, in game, the yellow markers that appear when one has his enemy in sights are supposed to turn GREEN when it is ok to fire! Has or does anyone use this system here please??
I just cannot work out what circumstances cause the markers to change.. I have had my targets well in my sights for ages and STILL the marker stays yellow.. (Just so's yer know that locking on and off system is not working for me! :wah: :wah: |
Hi CD
Most likely cause possibly would be your angle to the target. Locking on to the target and firing would cause your torpedoes to miss as by the time they reached where you aimed for the target would have moved. If you are using the 3 circles then your range would be more limited to within their range. Locking on to the target with the space bar, unlocking the target with the space bar and firing should give you a high percentage of hits as long as you remember to have the torpedo doors open before you press the fire button otherwise you will miss. Another reason for missing is if you have given your torpedo man promotion points. Peter |
Quote:
Hiya bud! I was not aware of the tube doors here skip.. I have found the key that "floods" the tubes. There ain't one to open, so I guess this is the same! :03: I don't use the three circles, but this brings up another point here ..distance! I understand your sub has to be not less than "3000" yards from target to shoot. There is nothing to tell you your distance that I can see other than the TDC ..which does not give much info anyway?????? :hmmm: :hmmm::06: |
Hi CD
Quote:
The switch must be in the up position for the tube door to be open. You are not limited to 3,000 metres, you can take on a target at 5,000 metres as long as you are positioned correctly and have the right torpedo and speed. 3,000 or 5,000 metres the same principle applies. Lock the target. Unlock the target. Fire. The gyro angles are automatically calculated at any range with Auto TDC. Peter |
??
Well I ain't got no switches here shipmate as yer can see. I am using Sobers mega 2015 mods as 2nd pick.
https://s19.postimg.org/ga19658ir/SHOT1.gif MI MODS Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Sober Modlist all in one 06.15.2015 No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Ship Capsize & Listing Effects 1.0_by vdr1981 STAINED BEAUTY SH5 Happy Times v.1.0.00 FREE SPECIAL Abilities A Fistful of Emblems v1.51 Equip_Upgrades_AFFOE Warfox Upgrades 0 Renown v1 MOD Bad Weather Guns V1.0 AMMO_v1.0_SH5_by_Raven_2012 SH5 External Cargo 1.0 Better Torpedo Graphics New Torpedoes Explosion - FX Update add-on Realistic ammo amount for AA and deck guns PerfectTorpedoesV1 Critical hits 1.1 Torpedos SeaWolf Weapons tweak v1 |
Hi CD
Yes, I forgot with Auto TDC no switches as the tube doors are done automatically. Check out YouTube videos for silent Hunter 5 Taff in Exile as you will find them quite useful. Peter |
All times are GMT -5. The time now is 12:34 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.