SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   'Control Ship' in GWX3 ? (https://www.subsim.com/radioroom/showthread.php?t=226913)

storm-petrel 07-14-16 08:25 PM

'Control Ship' in GWX3 ?
 
Came across one of these in 1941, just north of Londonderry.

It was illuminated fore and aft by two tall 'mast-like' structures and had lights showing amidships. Completely stationary.

The 'Ship Spotted' alert identified it is a 'Control Ship'. Have never come encountered one of these before, in years of playing SH3.

The other funny thing is that I could not 'lock-on' and get a firing solution.

Not that I would have sunk it ; just really curious about what exactly it was.

Its got me. :doh:.

bstanko6 07-14-16 08:34 PM

most likely a light ship. They were basically lighthouses on the water for areas that needed dead reckoning.

Mittelwaechter 07-14-16 09:12 PM

There are quite a few lighthouse ships in GWX.

They are stationary and enviromental objects - like houses in harbours. You can't sink them afair.
Your conning crew can't spot them and your Uboat could ram them by chance, but they allways have a second real ship around - to be spotted by your crew.

storm-petrel 07-14-16 09:18 PM

Oh! that makes sense
 
Thanks for that bstanko6 ; that is what it must be.

Just never seen one before.

Never going to go 'ahead flank' at any lighthouse/ship.

Cheers mate.

storm-petrel 07-14-16 09:21 PM

Lighthouse Ships
 
Thanks for the info Mittel.

Good man.

Sailor Steve 07-14-16 11:59 PM

Not only can you not sink them, but your crew can't spot them either. Any time you see one there will be a tug nearby acting as a tender. That's what your crew spots.


All times are GMT -5. The time now is 12:24 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.