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Escorts Insane detection (GWX)
Whats wrong with escorts detection? Is this a bug or intended?
Tried with two diffrent convoys...Lied in wait in front of them, silent running is on (read in a post "way too hard" by fast fed) (also stupid if im staning sumberged,no loading of torpedoes or anything how do they hear me...is my crew banging hammers on the walls when theres nothing to do?) Anyways both time escorts just come charging at my position pingning and then depth charging... Its january 1941... Solution???? |
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EDIT: Also please note that to really be in a "silent running" condition you have to keep your boat engines RPM < 100. You can easly do that specifing directly a speed... for example in a Type VII try with 1 Kt or sligthly less. |
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What I would do if lying in wait in front of a convoy is go as deep as possible until all lead destroyers have passed overhead. Then, and only then would I come up to periscope depth. With this approach you can have your boat lie horizontally to the convoy as at depth you are unlikely to be picked up. Or if you really want to play safe and give as little footprint as possible, then bring your boat around as you come up. The big advantage to this manoeuvre is that when you do get to periscope depth all tubes, fore and aft can come into immediate play as you more than likely will be right amongst your targets. Hope this helps. |
I am not moving or making any noise and escorts still charge at me...dont tell me you play like this and take this as normal game behaviour...i played silent hunter a long time ago...but started playing recently with GWX and 1980x1080 gui mod.Even at late years escorts were not clairvoyant :doh:
Since all the people here suggest always something like dont make noise or maybe they see your periscope on radar ( its 1941 and no my periscope is down) im assuming this is some kind of bug only happening to some people. If you stayed 10 km in front of the convoy,submerged at night with some fog and waves,silent running no periscope or any kind of movement,loading and such and a escort comes closing EXACTLY on your position dropping depth charges and pinging...then i guess you would know what im talking about |
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My question is. What depth are you at when they pick you up? I ask that because as you know - "depth is your friend":up: |
periscope depth...but how are they picking me up...through what appartus?
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GWX changes the Sonar settings in the Sim folder. The stock settings make it to easy to go undetected.:D
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Some posters are of the opinion that this range has been boosted in GWX. But if you are been picked up 10k's out that is simply amazing. There is no ways you would even be able to get close to a convoy. |
In 1941 you should have no problem with a frontal-quadrant attack.
My ideal attack pattern is to plot an intercept directly in front of a convoy, then angle my course towards the outside of the convoy. I turn away from the convoy as required to keep my boat at least 1500 meters away from the lead escort. You should be at silent running throughout the approach. This means instructing your engineer to set silent running but also means running no faster than ahead slow. Sometimes, if I am scooting quite close by the lead escort I will even order all stop and coast while he goes by. If I'm not able to position myself directly in front of the convoy I will try and approach from the side such that I am beside the lead escort but will pass well in front of the lead flank escort. You are basically trying to thread the needle avoiding detection between those two escorts. It is easiest to let the convoy run you over and only have to dodge the lead escort. This can be tricky though as the lead escort often weaves back and forth in front of the convoy. If he happens to be moving towards you while you are trying to slide past him, bad things can happen. :) Note that this approach obviously only works if the convoy has not already been alerted to your presence through a visual or radar contact. Once they start zig-zagging your will not be able to make a silent approach - they are alerted and they will find you. Once you get into 1943 it is generally not a good idea to try to get inside the convoy. At that point your only real hope is long range shots from 5000+ meters with pattern-running torpedoes and hope your Hail Mary shots hit something while you dive and avoid detection. You must avoid detection at all costs by that time of the war or you are finished. Also I recommend not making any attack against any target where ASW vessels are within range without having 100% hull integrity so that you can dive to your maximum depth. Once you get homing torpedoes you can once again get in close to the convoys if you are good enough to pick off the escorts with the magic torpedoes. Steve |
il try reinstaling everything...maybe try NYGM...alternatively im gonna wait for living sh5...tnx for help but i think this kind of **** doesent happen to you and i hope it doesent...:)
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Here is some technical information about the type VIIC (sound profiles) from U-boat archive.net, enjoy!
Page 24 A. Ship Information U-Boat Type VIIC 24 I. General U-boat Information h) Sound levels (from testing with "U-45 and "U-51") (updated for VII C boats after testing) Boat lying on the bottom Sound from auxiliary machinery at 250 meters distance Operating: Underwater telegraphy converter and gyro compass Not heard Gyro compass-circulation pump Gyro compass- converter Extending attack periscope Extending air search periscope Tracking motor in torpedo data computer Dive planes electric drive Dive planes (hand drive) Main rudder electric drive Quiet Radio converter Hydraulic oil pump W.C. pump Echolot (shallow depth device) Control valves for the periscope drive Engine order telegraph without buzzer Main rudder (hand drive) Moderately loud UT converter Auxiliary LO pump Retracting attack periscope Retracting air search periscope Compartment ventilation fan Engine order telegraph with buzzer Loud Main drain pump Walking in the boat Very loud Auxiliary drain and trim pump Air compressor Drive motor for turning attack periscope Speaking in the boat Working in the boat Echolot (deep depth device) Boat hanging on the periscope Sound from auxiliary machinery at 250 meters distance. Motors stopped. No auxiliary machinery except for UT converter and gyro compass. Not heard Extending air search periscope Extending attack periscope Moderately loud Retracting air search periscope Retracting attack periscope Boat at attack depth Boat driven at attack depth in a circle of 500 meters radius Not heard One motor KF = 50 RPM Attack periscope Dive plane driving motor Both motors KF = 50 RPM Compartment ventilating fan Both dive plane driving motors Quiet Draining and trimming with air Operating both dive planes by hand Both motors 80 RPM Loud Draining and trimming with auxiliary drain and trim pump Both motors 140 RPM Both motors 120 RPM Both motors LF 100 RPM Very loud Both motors 250 RPM Both motors 200 RPM Both motors 180 RPM Both motors 160 RPM At starboard 110 and port 90 RPM the noise is weaker than with both motors at 100 RPM Draining and trimming by means of air at 80 RPM or less: slight noise is audible. Detection range with different RPM rates (submerged) At 80 RPM: 4500 meters (Detection range particularly large because of howling sound) At 160 RPM: 5000 meters (Detection range lowered.) From the U-boat owner's manual, about as official as it gets... |
Kudos to you UKönig! :)
Thanks for the awsome info! So it looks like GWX is not hitting us with random stuff... very intresting :hmmm: This means the game probably requires a high degree of attention, care and situational awarness (and a bit of experience) from each wannabe kaleun who would try to put his feet in this kind of simulated shoes... |
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Otherwise, it comes down to individual experience to ascertain what is really going on in the game (as opposed to what was true R/L). For example, UKönig's post basically says that running slow (80 rpm) doesn't significantly lower detection range compared to running about Ahead One-Third (160 rpm). Is this borne out by experience? Quote:
Most of the activites classed as "Loud" or "Very Loud" are prevented when in Silent Running. But turning the attack periscope is allowed, and, AFAIK, does not increase detection probability. We are more fortunate than our R/L prototypes, because we can learn from all of our experiences, successful or not. They only learned from the ones that didn't get them killed. In the end, the model is what the model is, and it is not a U-boat. |
Some suggestions:
re-install just in case you have detection range settings corrupted after that: try 1. waiting for bad weather 2. keeping a distance of 2000 meters to the escorts 3. minimizing up periscope time 4. running at 50 RPM 5. occasionally switching off engines altogether 6. keeping your bow turned towards the closest escort Don't get frustrated by a failed approach, take notes about the situation instead and try something new on the next attempt The approach will get more and more difficult by the years, so: 7. Start learning how to shoot from a minimum distance of 4500 - 5000 meters |
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