SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Torpedo Problem! (https://www.subsim.com/radioroom/showthread.php?t=214600)

oldmp 07-16-14 04:28 PM

Torpedo Problem!
 
Can anyone help? I have discovered a problem with my torpedoes. Regardless of what setup method I use or what the tactical display looks like, my torps go out and take a sudden turn to the left. For some reason, though, if I go to training, they work fine. Below is a list of my mods, which I am sure I have several that are not necessary or redundant.

I have SH4, 1.4, with RFB.

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS]

RSRDC_RFB_V575
Real Fleet Boat v1-4 031408
(2) RUIM v1.0 for SH4v1.4 Enlisted Ranks add-on
24 Hour Clocks
EAXsoundsim_with_WebstersManeuver_RFB2
Improved Stock Environment_v3_TMO&RFB
Natural Sinking Mechanics 2.6
Webster's Missing Voices
Rusty Pigboat
#2 ISE Realistic Colors
TheKUrtzKollektion
NMMO Maps Add-on
NMMO Reverse Ocean Colors Add-on
(1) RUIMv1.0 for SH4v1.4
Captain Midnights CBS NEWS Sound Mod
Poul-Sound for SH4
Webster's S-Class Mod
RFB152_different_smoke
Living breathing Ocean VS_3 with new lighting and reflection work
RUIM_v1.0_for_SH4v1.4 HI-RES
Webster's S-Class Mod for v1.4 & v1.5
#1 ISE New clouds+Waves
#1 E5.0 Install main
#2 Other Clouds
#3 Submarines Splash Sound
#4 Ships Reflect
#5 Depthcharge Sound
Pacific Sound Mod
Roaring Diesels Deuce
GoneAsiatic
JoC-SH4-Haifisch 1.0 (Final)
BBC World
MidwayCareer with balao 1941

merc4ulfate 07-16-14 07:17 PM

one ... your mod order is screwed up

If your running RFB and RSRD they should look like this ... its in the documentation.

Generic Mod Enabler - v2.6.0.157
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Real Subs

To my knowledge these mods in your list do not play well with RFB:

Improved Stock Environment_v3_TMO&RFB
Natural Sinking Mechanics 2.6
Living breathing Ocean VS_3 with new lighting and reflection work
#2 ISE Realistic Colors

To be honest your issues sounds like your playing on manual and you are not setting up your torpedo run very well.

oldmp 07-16-14 07:29 PM

Thanks. To be honest, that was my assumption, too. This is has been going on for a while, but each time I assumed I had made an error in setup, however, in training mission, everything does fine. The final indicator for me was in looking at projected torp path on the tactical map, then watch them turn 90degrees left regardless of what the setup was. I will take out the mods you indicated, perhaps there is something in there.

captgeo 07-16-14 09:09 PM

you should dump all those mod's and just run RFB and RSRD till you get a feel for the torp firing.......then add stuff in later,

oldmp 07-16-14 09:55 PM

Thanks everyone for the advice. Seemed to have fixed the problem. Unloaded all mods and put RFB and RSRD back in correct order and without the conflicts posted earlier and all seems to be fine now - torps going where they are supposed to!

I have to remind myself not to get mod happy!

captgeo 07-17-14 07:59 AM

Quote:

Originally Posted by oldmp (Post 2225476)
Thanks everyone for the advice. Seemed to have fixed the problem. Unloaded all mods and put RFB and RSRD back in correct order and without the conflicts posted earlier and all seems to be fine now - torps going where they are supposed to!

I have to remind myself not to get mod happy!

no problem glad we could help you out, .....and yes MOD soup is a problem......just try different ones and make sure you read the "read me" in the mod folder before you install it


All times are GMT -5. The time now is 11:40 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.