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-   -   TheNorseCast (https://www.subsim.com/radioroom/showthread.php?t=213685)

hcs53 06-01-14 03:50 AM

TheNorseCast
 
I want to follow the tutorials from "TheNorseCast",I like them very much,but can you tell me what mods he is using?

Henny

Sartoris 06-01-14 04:49 AM

You can find his modlist in the descriptions for his youtube videos.

hcs53 06-01-14 03:41 PM

He is talking about some mods in the video's,but a modlist.....I cant find the list.

henny

THEBERBSTER 06-01-14 06:53 PM

Schaefer stopped playing in January 2014

some of the mods he was using have now been updated


Link to my SH4 - SH5 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

See my Post #38 for updates and download links


Schaefer’s Mods For Real Navigation November 2013

Mod order

FX Update 0.0.22 By TheDarkWraith

FX Update 0.0.22 Torpedoes (Modified for torpedoes failure patches)

New UI TDC 7.4.2 By TheDarkWrairh

New UI TDC 7.4.2 Real Navigation

New Ui TDC 7.4.2 RadCapTools 0.2 Alpha

IRAI 0.0.39 By TheDarkWraith

IRAI 0.0.39 Patch 1 By TheDarkWraith

Open Horizons II Full v2.2

Sobers Terrain Fix For Open Horizons II v2.2

MightyFine Crew Mod 1.2.1

Trevally Tutorial - All v0.2(For Open Horizon II)

Trevally Automated Scripts v0.6

Trevally Harbour & Kiel Canal Pilot v3.1

Trevally TDC Help v2

Krauters Automated Script v5.0.0 compatible

Sobers No Footsteps Sound Mod

EQua Tool 01.01 By AvM

Sobers Map Colors SH5 v1

No Damn Bubbles

Water Reflections Intensify By Available Sunlight By The Dark Wraith

Sobers bad weather deck Gun V5


Do not use this as it is hard enough to hit anything in bad weather as it is without making it even harder

Wasserbomben

Sobers Smoke Screen v1

Sobers Water Splash Anim

Sobers Best Ever Fog v22

Sobers Base Sky Mechanics v1

Sobers BetterTerrain v3

Sobers Waves Mod v12



hcs53 06-02-14 10:55 AM

THEBERBSTER,thanks for your help,
last question,I am looking for a "U-Jagd "clock,what should I use and where in my list?
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Dynamic Environment SH5 Basemod (realistic version) V2.1
NewUIs_TDC_7_4_2_ByTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Alt faces
IRAI_0_0_41_ByTheDarkWraith
Reworked Morale and Abilities v.1.1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
German U-Boat Crew Language Pack
OPEN HORIZONS II v2.5
SteelViking's Interior Mod V1.2
Trevally Harbour & Kiel Canal Pilot v3.1
MRP 16x9 ratio
Trevally Automated Scripts v0.6
NewUIs_TDC_7_4_2_Real_Navigation

thanks Henny

THEBERBSTER 06-02-14 01:08 PM

Shaefer shows it on one of his videos but I cannot remember which one.

With the stock keyboard you press the O key to bring up the Stopwatch and then press the right mouse key to show the U-jagd

Orange = lengths 100 to 150 metres

Red = lengths 150 to 200 metres

Green = lengths over 200 metres

Start as soon as the vertical line touches the bow.

Stop when the stern passes the vertical line.

Read the timer hand to get the ships speed


Your Dyn Env is an old version

DynEnv v2.9 - 1. Main Mod

High Resolution Folder 1

Contains 28 mods. Base mod is folder 1

DynEnv v2.9 - 2. Main Mod Low Resolution Patch

Low Resolution Folder 15

http://www.subsim.com/radioroom/downloads.php?do=file&id=3975


I notice you are not using Stormy's Hotfix 3

with this

Stormys DBSM SH5 v1.3 Basemod


This

German U-Boat Crew Language Pack

should be before this

Stormys DBSM SH5 v1.3 Basemod

Have you had any ctd's while using your mod soup?


Link to my SH4 - SH5 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

Peter

hcs53 06-02-14 01:33 PM

I had ctd's when my torps hits the target:oops:

henny

Defiance 06-02-14 02:08 PM

Hiya,

Not sure if this applies ............. FXU_0_0_22_Ship zon Files

Also, i think vdr did a compile of things that can cause ctd's

I'll have a look and post link if i succeed in finding it voila ,,,,,,, http://www.subsim.com/radioroom/showthread.php?t=210153

Have a squint through that, may be of some help

THEBERBSTER 06-02-14 03:00 PM

Your ctd’s is a mod conflict

I have included some essential fix mods that you need.

One of these below is the most likely causing your problem.

Stormy’s

Steel Vikings

Sub Flags

Retest your game with all mods.

Then test your game without Stormys.

Then test your game with Stormys but without Steel Vikings.

Correct order afaik

SteelViking's Interior Mod V1.2

SteelViking's Interior Mod V1.2.2 Patch


http://www.mediafire.com/download/0yu047jw4zb2bz7/SteelViking%27s+Interior+Mod+V1.2.2+Patch.7z

Dynamic Environment SH5 Basemod (realistic version) V2.1
SH5_7A_Conning_Fix

http://www.subsim.com/radioroom/downloads.php?do=file&id=3663

Equipment_Upgrades_Fix_v1_4_byTheBeast

http://www.subsim.com/radioroom/downloads.php?do=file&id=3126

Equipment_Upgrades_Fix_v1_4_Patch_1

http://www.subsim.com/radioroom/showthread.php?t=182194

#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

http://www.subsim.com/radioroom/showthread.php?t=182194

Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober

http://www.subsim.com/radioroom/downloads.php?do=file&id=3683

MightyFine Crew Mod 1.2.1 Alt faces

Reworked Morale and Abilities v.1.1

FX_Update_0_0_22_ByTheDarkWraith

FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)


German U-Boat Crew Language Pack

Stormys DBSM SH5 v1.3 Basemod


Stormys DBSM SH5 v1.3 hotfix 3

http://subsim.armedassault.eu/Stormy...3_HOTFIX_3.rar

Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz

NewUIs_TDC_7_4_2_ByTheDarkWraith


NewUIs_TDC_7_4_2_Real_Navigation

IRAI_0_0_41_ByTheDarkWraith

R.E.M_by_Xrundel_TheBeast_1.2

Folder 3

R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-


Folder 4

http://www.subsim.com/radioroom/downloads.php?do=file&id=4002

MRP 16x9 ratio

IRAI compatible

OPEN HORIZONS II v2.5

MQK Gradient_IO


MQK LocationMaps_IO


MQK ShapeTextures_NO


Trevally Harbour & Kiel Canal Pilot v3.1


Trevally Automated Scripts v0.6

SubFlags_0_0_8_byTheDarkWraith

If you want a reliable set of mods then check out my Tutorial Post #35

Peter






hcs53 06-02-14 03:05 PM

I've changed my modlist,thanks THEBERBSTER,I played the torp.tutorial and have no ctd's:up:
You have right about " press the right mouse key to show the U-jagd".
My modlist changed to:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
NewUIs_TDC_7_4_2_ByTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
FX_Update_0_0_22_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
IRAI_0_0_41_ByTheDarkWraith
Reworked Morale and Abilities v.1.1
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
OPEN HORIZONS II v2.5
SteelViking's Interior Mod V1.2
Trevally Harbour & Kiel Canal Pilot v3.1
MRP 16x9 ratio
Trevally Automated Scripts v0.6
NewUIs_TDC_7_4_2_Real_Navigation

thanks again

Henny

Tindahbawx 06-02-14 06:57 PM

Quote:

Originally Posted by THEBERBSTER (Post 2212824)
Schaefer stopped playing in January 2014

Oh damn, I was enjoying watching those too. :wah:

Is there a thread on these forums what has other peoples Youtube playlists?

THEBERBSTER 06-03-14 05:13 AM

A warm belated welcome “Tindahbawx“ to the Subsim family.:subsim:

You will always find someone here to help you.:)

Link to my SH4 - SH5 posts::salute:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804


Jon2jeremy has a large number of serialised episodes on YouTube

There may well be others, that the 'Forum' will tell you about.

Stoianm videos are always worth watching even though they are tutorials.

Peter


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