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-   -   Mods (https://www.subsim.com/radioroom/showthread.php?t=213250)

Fizwalker 05-11-14 04:00 AM

Mods
 
While I realize that mods are to an extent a personal choice, I was wondering if there are a common set of mods for SH4 that the community agrees are Must Haves.

(Any news on where I can find the last 3 parts of Captain Midnight's radio would be appreciated....I've gotten hooked on the story.... >.> lol)

Thank you all for your input in advance!

Edit: Running 1.5 now.

... And I get to figure out how to change the forum commands back to English... >.>

Edit#2: Fixed the forum language difficulties! Wewt!

THEBERBSTER 05-11-14 04:38 AM

This is a good set of mods if you are starting out in SH4 as I am

I recommend Scaf with Max optics

Link below.

http://www.subsim.com/radioroom/showthread.php?t=126016

This is extremely accurate when using the ‘Stadimeter.

Each target has a ‘Hotspot’ in the ‘Recognition Manual’

Check out the ‘Readme’ that comes with the mod.

My mod list

Game Fixes Only Mod v1.1

New Orders Bar Menu

Webster's No Crew Fatigue

Webster's Improved US Torpedo v2

Magnified Hud Dials for v1.5_Large

Bigger Better Protractors

Extra Allied naval bases for Stock SH4 + UBM v3.0

Webster's Ship Manuvering Fix

3000 Yard Bearing Tool (1920x)

SCAF for SH 1.5

MaxOptics3 for SCAF 1.5

Webster's New sonar view for v1.5

Eye Patch for Stock

shSpeech

SOBERS COMPASS MOD VERSION COLOUR

Webster's Eliminate Floating Plankton

Webster's Upgraded Deck Gun v1

I only play at a 'medium ' level as I am fairly new to SH4 3rd Patrol


If you are playing with your contacts showing

Use the 3 minute time on the 'Stopwatch' to get the speed.

Identify the target and send the mast height to the TDC

Pause the Game

Use the protractor and draw out the angle from the target to the U-boat to get the AOB.

Take the ruler and measure the 'Range' from the target back to the U-boat

Unpause the game

And enter all three in to the TDC and start the Pk.

The 'Attack Map' will now show what adjustments you need to make as to where the white marker is.

The importance with Scaf is to keep updating with the 'Stadimeter.

I adjust the 'Speed' up or down and send it to the 'TDC' the PK monitors this and the Attack map confirms where the white marker is relation to the Target

The AOB angle will increase the closer the ‘Target’ gets to the U-boat.

The PK is already monitoring this so it is easy to make a small adjustment.

Using this method I usually get the white marker over or in line with the ‘Target

Fizwalker 05-11-14 02:18 PM

Thank you for your reply TheBerbster! (I did see the list in your post in the welcome thread as well Sir, so I thank you again!) I'll be taking a look at those mods.

I hope to see more recommendations though!

fitzcarraldo 05-11-14 03:59 PM

Quote:

Originally Posted by Fizwalker (Post 2205929)
While I realize that mods are to an extent a personal choice, I was wondering if there are a common set of mods for SH4 that the community agrees are Must Haves.

(Any news on where I can find the last 3 parts of Captain Midnight's radio would be appreciated....I've gotten hooked on the story.... >.> lol)

Thank you all for your input in advance!

Edit: Running 1.5 now.

... And I get to figure out how to change the forum commands back to English... >.>

Edit#2: Fixed the forum language difficulties! Wewt!

I have the complete Midnight radio (490 MB). I'm waiting an answer for upload it (authorizations).

Regards.

Fitzcarraldo.:salute:

Sinkmore 05-11-14 04:14 PM

Quote:

Originally Posted by Fizwalker (Post 2206134)
I hope to see more recommendations though!

I just started with TMO+RSRDC+OTC+Traveller Mod. It's stable so far, and I am liking it.

Fizwalker 05-11-14 05:11 PM

As a complete aside.... The top position for the U.S. Navy prior to 1941 was Commander-In-Chief-U.S. Upon assumption of the post by Admiral King, the short hand way of referring to it was changed to COMINCH. King decided that the old acronym CINCUS (pronounced "Sink Us") was a bad omen.

SilentPrey 05-11-14 09:34 PM

Quote:

Originally Posted by Sinkmore (Post 2206162)
I just started with TMO+RSRDC+OTC+Traveller Mod. It's stable so far, and I am liking it.

Count me as another happy user of this combo.

merc4ulfate 05-11-14 10:03 PM

Captain Midnight is already a download somewhere.

I enjoy playing the German side of the game. It is far more stable than the U.S. side especially in the save game department.

I have far fewer problems playing as a Uboat than an U.S. Fleet boat.


Generic Mod Enabler - v2.6.0.157
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
Traveller Mod v1.7 for OM 7.20
Webster's Ship Manuvering Fix
U-boat Dynamics v1.1 for SH4 OM

+++++++++++++++++++++++++++++++++++

TorpX 05-12-14 01:46 AM

RFB_2.0 ....................................(Real Fleet Boat)
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575 ........................... (Run Silent Run Deep Campaign)
RSRDC_RFBV5xx_Patch1
Improved Ship Physics 1.1


This provides many improvements with only five mods. RFB (Real Fleet Boat) aims to achieve the most realistic gameplay and changes many elements. RSRDC (Run Silent Run Deep Campaign) changes shipping traffic and missions to historical volume/pattern. Stock has excessive traffic and isn't well configured.

ISP makes the diving, turning, acceleration, battery performance, and sea-keeping of your boat more realistic.

Note that you must have v1.5 of Silent Hunter 4 to run these mods (as most others).

Also, when you install and enable these mods (using JSGME), you should start a new career, and avoid experimenting with a lot of mods within this career. Playing 3 card Monty with mods will likely make for problems.


Phrozin 05-13-14 03:14 AM

Quote:

Originally Posted by merc4ulfate (Post 2206215)
Captain Midnight is already a download somewhere.

Only Parts 1 & 2 for right now. Something happened to the whole 480mb download :wah:

I'm running GFO, Real Environments, RSRD (run Silent, Run Deep), KGMB radio Mod and BBC World News radio mod and it's stable. I don't run the German campaign at all. I use SH5 for the German side of things, Or SHIII.


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