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Need some help concerning crashes.
Hello all,
I've had SH5 for a while now, played it with some mods back in the day, and I do know how terribly unstable this game can be.. Now, for the past 3 days I've been trying to get my game running with Sobers mod list from his thread (except for some small differences), and each time I get a crash on something else. I followed all of his explanations, scoured the forums, checked other peoples list, and I just can't seem to find what I'm doing wrong, it's really getting frustrating. First of, this is the order I do this. I freshly install the game, then install JGSME and the Generic Patcher (both the latest version). Then I launch the vanilla game, start a new campaign, exit the tutorial and exit the game, I go to my documents where I change the variable where the game thinks I did the tutorial (so I can skip it later). Now before I installed the mods, I went in to TDWUseroption thing, didn't change anything though. Installed all the mods through JGSME, after that was done, I launched the latest Generic Patcher and patched all the fixes. So each time I've done this, there's something wrong and I get a CTD sooner or later. The most recent problem I've got right now, after a fresh install etc. Is that when I use any of the dive commands, the game crashes and I get an error in the dbgview thing. Also, if I click the Reports button of my officers, nothing shows up. Here is my mod list: Code:
Accurate German Flags Thanks in advance! |
when you uninstalled the game did you remember to open the game files and manually delete any files that remain there?
its a common thing to forget to do and another is to uninstall the game with mods still installed which cause large numbers of files to be left behind and corrupt the new install also you cant use saved games with the new install since the files are different even if you think you installed them the same there will always be something you did a little different |
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I'm not sure what you did and how, but:
I've just recently (3 days ago) installed Sober's modpack. I used: Sober_all_n_one28082013 for the mod files, and had to rename/add a few entries to make them match the MEP file I used: sobers 1500 03092013 I used the .exe patcher to add all changes except realistic torps, as that would give me 1 out of 8 working torps, and 7 duds, circle runners, off course, etc. .. it would be more effective to just ram them. I did it slightly different tho: 1. Fresh install of SH5 2. copy JSGME.exe to install dir 3. Run JSGME and close after creating default folder 4. Copy unzipped all_n_one file to the newly created MODS folder 5. Load MEP file 6. Check MODS dir for slightly different name of missing mod (version number) and either rename, or get the missing mod from the download area 7. When all errors cleared, I copied sh5.exe and all the needed .act files to my TDW folder, residing in my MODS folder (created by JSGME) 8. Used the patcher, then installed it as last mod 9. Change config files as desired/proposed 10. run game This gave me 0 CTD's so far. |
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Also, I first bought SH5 on steam back in the day, and afterwards got a disc version. So I had removed the steam version (and all files related to SH5) and installed it from the disc. Could this be causing an issue? |
It shouldnt afaik. You could test that tho by disabling all mods, and then running sh5 .. if no CTD's happen, it's logically somewhere in the mods, their order, or the absence of prerequirements.
By doing it the way I describe, (and which I copied and adapted from here) you can easily deactivate it, update other mods, recopy needed files, repatch without being unable to revert to prepatched version without storing backup files in your own locations. Keeps stuff together nice and ordered ;) |
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Pff, using real navigation, manual tdc & four bearings is easier than getting the game work properly.. :dead: |
@ plj
Since NewUIs v7.4.0 release you can't use the Patcher as a mod.. |
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http://www.subsim.com/radioroom/showthread.php?t=205620 |
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If you FIRST load all other mods, your game files will be changed. If you THEN prepare the Patcher 'mod' by copying the files it expects from your sh5 install dir to your <sh5 install dir>\MODS\TDW_Genericblah\ folder, it has the NewUI altered .act files. If you then run the patcher and install it as last mod, and always unload that and redo it when other mods need to be added or altered, I figured I'd be ok ? Am I mistaken ? |
TDW's GenericPatcher is not a mod.... it's a stand allone aplication !
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I know .. yet, the way the JSGME works, it can be installed the same way mods are, without having to manualy backup files ..
I followed the guide I mentioned earlyer .. I'm pretty sure it works ok .. as I have all patches and a working NewUI .. |
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