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Question About Mod Order
Hello Shipmates.
after a hiatus i am back to SHV and my first attack on british shipping on the channel. I had to re install and had not kept my mod list from before so i am having to refresh my memory about what is what. Can anyone check my mod order and see if they think i should re arrange things? Accurate German Flags AI_sub_crew_1_0_2_TheDarkWraith Enhanced Ship Recon Manual V1.02 MightyFine Crew Mod 1.2.1 Stock faces NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 sobers 3D deck spray mod V7 SubFlags__0_0_8_byTheDarkWraith U-Boat Ballast Tanks SFX U-Boat Propulsion SFX U-Boat Radio Room Telemetry SFX sobers smoke screen V1 SH5 (DynEnv compatible) sobers real trees smaller flags for Warships 1_0b SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 RAF Bomber Command Radio Frequency 77.00 MHz AilClouds 3.0 Battlestations_soundmod_1.1 Harbour_Addition_Environment_Enhancement_MOD_v0.5 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith MFCM 1.2.1 OPTIONAL crash_dive workaround NewUIs_TDC_3_1_0_TheDarkWraith Officer Icon_ Speech fixes and additions (english version) Silent-Hunter-Map Shadow Improvement ModLR IRAI_0_0_29_TheDarkWraith Grossdeutscher Rundfunk Sh5EnvModGold Environment 5.0 MOD SteelViking's Interior Mod V1.1 SteelViking's Interior Mod V1.1 patch V1.1.1 stoianm pitch&roll for SH5 V1 (low) I am trying for natural looking wave motion and was very happy with what i had before ..it looked like this: http://imageshack.us/a/img703/6027/m...orthseabou.jpg http://imageshack.us/a/img403/9587/drillsatdawn.jpg i am not sure exactly what environmental mod created this overall appearence maybe someone who is familar with them can help me with that. ..... i am trying Environment 5.0 MOD Sh5EnvModGold and i was not sure which spray mod to use i have several... 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast sobers 3D deck spray mod V7 any suggestoins very welcome. Also i may also try Open Horixons 2, and i understand it has some of these fixes already in it. if i activate it, will it over write the ones i have without conflict or do i have to cherry pick? |
Hi :salute:
Your mod list looks outdated a little bit :) Have a look at these lists - Fifi's - http://www.subsim.com/radioroom/showthread.php?t=201004 Sober's - http://www.subsim.com/radioroom/showthread.php?t=192374 |
Yes i have been out of the loop for a while. appreciate the links i will check them out thanks again.
my question remains ...is my order ok? even if i add new ones i kind of need to know what order to add things...i tried boat and crew first and then environemnt..but was not sure. thanks again. two questions from looking at the two lists: is Dynamic Envirnment an total environemt change? can someone summarize what it does? and Stormy's mod what is that about? i see that Sober's massive list is huge...and complex. I guess i should study it more and see if i can handle the technical demands ..if it requires historic torpedo targeting and navigatoin i am out of luck as i am rusty in both. I also started wthout Open Horizons so do i have to start over? i am only on the first missoin so it is not a big loss, i mostly wanted to start out and see everything going real time down thru the Canal and not using any time accelleartion so it took me a while to get to the patrol zone. thanks for the liists that is very helpful i see some i need to find out about that i dont know. |
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All explained here: Quote:
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It adds so many sounds for more immersion! Best is to read own thread: http://www.subsim.com/radioroom/show...01&postcount=1 Quote:
And if not using this campaign, it's a huge miss :yep: |
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