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-   -   Loading Bar Colour? (https://www.subsim.com/radioroom/showthread.php?t=202807)

Feuer Frei! 03-06-13 06:44 AM

Loading Bar Colour?
 
Does anybody know where the loading bar colour(red) is set?

What file or location are the settings or is the call made from?

Thanks.

Madox58 03-06-13 09:11 AM

:hmmm:
Seems I recall seeing it on a tga file.
But don't hold me to that!
I'd start in the Menu folder.

Hitman 03-06-13 09:14 AM

I thought this was encoded :hmmm:

Madox58 03-06-13 09:15 AM

Now you really have me confused!
:doh:

Dani 03-06-13 10:33 AM

I think it's the Point.tga file in Data/Menu/Loading.

Johnfb 03-06-13 01:53 PM

Quote:

Originally Posted by Dani (Post 2021194)
I think it's the Point.tga file in Data/Menu/Loading.


That's for the MAP screen prior to the final load.

Dani 03-06-13 02:32 PM

Dind't know that.
But since Feuer Frei! is making new campaign and single mission load screens, I think that's what he needs.

fitzcarraldo 03-06-13 03:31 PM

Uhmmm...In SH4 there is a file (but I donīt remember where is it), with the bar colour. It seems there is some similar file in SH3. Not hardcoded, I think.

Regards.

Fitzcarraldo :salute:

blueduck 03-07-13 08:43 AM

Quote:

Originally Posted by fitzcarraldo (Post 2021386)
Uhmmm...In SH4 there is a file (but I donīt remember where is it), with the bar colour. It seems there is some similar file in SH3. Not hardcoded, I think.

Regards.

Fitzcarraldo :salute:

Hallo mates,

I guess fitzcarraldo thinks of "progressbar_fill_texture.tga".
Copied it to SH3-Folder and changed the colour - no effect!

So it seems to bee hardcoded...

Regards
Blueduck

Jimbuna 03-07-13 05:14 PM

Quote:

Originally Posted by blueduck (Post 2021701)
Hallo mates,

I guess fitzcarraldo thinks of "progressbar_fill_texture.tga".
Copied it to SH3-Folder and changed the colour - no effect!

So it seems to bee hardcoded...

Regards
Blueduck

There be the answer :yep:

Seeadler 03-08-13 08:14 AM

I think it's hardcoded because I have a dll that dump out all the textures the game used at runtime and a texture for this loading bar is not present.


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