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Why are you so hungry for torpedos Mr Freighter?
Really?! Why does it take so many torps to sing merchant ships? Did they all have air tight compartmentalized hulls? I installed the BARF mod, but the ships still seem to be taking around 3 torps each to sink- I hit one smaller freighter near the stern and it ended up bow up in the water with about 1/3rd of the rear of the ship submerged and it would not sink no matter how long I time compressed for, he was merrily going along his way at ~5 knots.
I have Krupp's Torp fix mod, should I look into upgrading my torpedo man for the + damage bonuses- and also, I'm very early in the campaign, do I get newer more high powered torps in the future? |
Try this mod: http://www.subsim.com/radioroom/down...o=file&id=3366
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It helps but add this with the above mod..... http://www.subsim.com/radioroom/show...1+Torpedos+mod
The Critical hits mod link for the deckgun is no longer working. I'm trying to get someone to reupload it someplace where we can get it again. |
GT182- Both mod's download links are 404'd
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Yeah I found that out. :/\\!! a\ And it's why I asked if someone could reupload them. ;)
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Go to this website http://www.silenthuntermods.com/foru...hp?topic=455.0
And look for a mod called Seawolf's Torpedo Tweak, it does allow for One Ship, one torpedo, under most circumstances, it doesn't always work some of the Open Horizons II ships though. |
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a while ago Volodya reuploaded the two mods to mediafire. I have checked these new links, and they are both still active. :yep: Here they are: http://www.mediafire.com/?tca4nq85i7ga23u http://www.mediafire.com/?u4d9w45dhx5ptb4 |
The Torpedo on has been available here at Subsim Downloads for almost three years.
http://www.subsim.com/radioroom/down...o=file&id=1798 |
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