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Is my JSGME working correctly
I have just started using/playing SH5 and got the JSGME loaded, I made a MODS folder in my root SH5 directory and dumped all the mods in there. I am then using a mep file to load them in order. Seems to work...but I noticed that it has madea copy of the individual mods from my MODS and place them in the root folder. Seems strange...Is this correct? - Rick
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Put the jsgme executable file in your SH5 root folder and run it. JSGME.ini and some other JSGME file extensions may be added. the JSGME.exe file will create a MODS file under your SH5 root folder. Also, SH 5\MODS\!BACKUP and SH5\MODS\!INSTLOGS folders. See this link, too, for any troubleshooting: http://www.subsim.com/radioroom/show...1&postcount=33 Disable all mods first. Load the mep file after all above is correct. |
delete the empty mods folder then move the mods folder with mods in it to your desktop, then open jsgme, this will create the mods folder for you, then transfer to mods from the desktop mods folder to the jsgme mods folder.
delete the now empty desktop mods folder and your all set to activate the mods you want and start playing |
Ahhhh... I see. As recommended, I deactiviated mods, moved the mods then deleted the MODS folder plus I deleted all the other JSGME files except the .exe and ran the JSGME.exe again and let it create the MODS folder itself. That resolved some of the issues.
Also, JSGME was creating another copy of the mods in the SH5 root directory mainly due to incorrect directory structure of the mods (might have been caused by me when I extracted them then I just moved them which gave them a double folder (extra folder) for the mod. For example: Rick's_GreatMod/Rick's_GreatMod/data instead of just Rick's_GreatMod/data and some were just wrong so I went through all the mods and cleaned them up and also added or corrected Documentation folders for the Readme stuff. Seems to load clean now. Thanks so much for your time and assistance! Regards, Rick |
This makes life a whole lot easier when asking are these mods loaded properly ?
http://www.subsim.com/radioroom/showthread.php?t=187454 |
Sober, Yes it does! I will pull it down and give it a try. I just did the tutorial then happened to read your 'sticky' that I need to FIRST do to tutorial THEN load the mods...:/\\!!grrrrrr! Someday, I'll actually get to play the game. :doh:
So, now I'm researching exactly what to do if I use OHII. I remember reading there are some specific procedures to follow... BTW I'm using lots of your mods. Thanks! - Rick |
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http://www.subsim.com/radioroom/showthread.php?t=192374 |
Yes, I got most of this done - meaning - patching the .exe. But, I'm hung up on one portion of it (Below). I havent started on the generic patcher but got 1.0.65.0 pulled down...of course that mean that I have to use TDW UI (which I don't know how to install yet)
"How to patch your sh5.exe for v0.0.4 (change default hydrophone volume): NOTE: stock value (as seen in hex editor) is 6666663F (which is 0.9) - make a backup of your sh5.exe file - open the sh5.exe file with a hex editor - go to address 0x346690 and change the 4 bytes to the volume level wanted (0.0 to 1.0 where 0.0 is no volume, 1.0 is max volume) - save the file" I don't understand what I am suppose to replace 6666663F with...is it 10 10 10 10 or 01 01 01 01 ???? It's been a long time since I worked with Hex but...I'm not sure what the heck goes in there. - Rick |
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PS. I use to know this stuff :/\\!! |
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""How to patch your sh5.exe for v0.0.4 (change default hydrophone volume): NOTE: stock value (as seen in hex editor) is 6666663F (which is 0.9) - make a backup of your sh5.exe file - open the sh5.exe file with a hex editor - go to address 0x346690 and change the 4 bytes to the volume level wanted (0.0 to 1.0 where 0.0 is no volume, 1.0 is max volume) - save the file" I'm not sure what I'm missing but cannot figure out how 66 66 66 3F is 0.9 so that I know what to put in there for max volume 1.0. It's not real important but driving me nuts! Rick |
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Extract it and run the app floatconvert. Type 0.9 into the first box :up: |
throwing it here for reading later myself (being at work sucks sometimes)
http://www.fsinc.com/reference/html/com9anm.htm |
That explains it. Learn something new everyday! Thanks to both of you! - Rick
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