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Map with depth markings mod?
Is there a mod with a map who has marked depths? Somehow destroyers always caught me with my guard down so I don't had to ping the bottom below me...
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Not that I know of but if there is I'm sure someone here will point you to it. As far as I am aware the depths on the SH3 map are not accurate geographically to the real world.
Nemo Sent from my BlackBerry 9300 using Tapatalk |
On the map screen, on your tools toolbar, click the question mark, then use the pencil tool. There will be a colored bar next to the tool. Match the color of the map section your sub is in with the color on the bar and the number associated with the color meter will be the approximated depth in that area.
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You may want to combine the "get depth under keel" function with any diving command to get an instant actual depth report.
Depth pinging has no hostile consequences.The Atlas ping sound could be muted, if you don't like it. |
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That has helped me too. I always thought I would give away my position.
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The SH3 manual states that it could give away your location.
EDIT: http://www.subsim.com/radioroom/show...=128455&page=2 Link to thread that discusses this issue. It isn't detectable. A shame as it removes a certain gameplay element. |
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I'd always thought the Atlas was just a sonar/hydrophone unit pointed straight down, which I'd think was still detectable by anyone with a hydrophone and at least one good ear. More experienced boat commanders tell me that, at least with the GWX package, it's not so. One of these days I've still gotta wipe the drive on my Trojan-infected machine and start fresh. My kinda slow craptop machine *does* have GWX running, but things are so slow it's hard to tell....kinda like playing Eve on dial-up :down: Dunno if that helped, but since I've posed that same question, I thought maybe my exchanges would save you some time and wondering. As I re-read my response, I see I'm not really any more sure than I was before I asked. Regards, -- Zygoma, the Perpetual n00b -- diddly dahdidah |
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How can this be done? Thank you. |
In ....\Ubisoft\SilentHunterIII\data\Cfg\Commands_en. cfg find [cmd130] (or [cmd260] ?) "get depth under keel" and add the keys for the corresponding commands you wish to link with.
For crash diving: [Cmd201] Name=Crash_dive Ctxt=1 MnID=0x3F230002 Str=1035 Key0=0x43,C,"C" The last line shows the key information of this command. Copy this line to [cmd130] [Cmd130] Name=Get_depth_under_sub_keel Ctxt=1 MnID=0x3F250005 Key0=0x43,C,"C" If you add a second or third key to a command you have to count up the keys accordingly. There may be up to six keys per command iirc. Key0=xxxx Key1=yyyy Key2=zzzz Whenever you press one of the keys, the game runs through this cfg and works all the commands "in order of their appearance" from top to bottom of the file. You may want to create command chains as described in this posting: http://forums.ubi.com/showthread.php...s-how-to-do-it! Enjoy! |
I guess someone will ask: http://msdn.microsoft.com/en-us/libr...8VS.85%29.aspx
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Thank you very much. |
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