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[WIP] Ghostlier Cyclops
I've decided to make the ghostly "Cyclops" even spookier. Mainly:
- Ghost ships shouldn't have reflections. - They shouldn't make wakes or have cavitation either. - Shouldn't a ghost ship sound... spooky? I mean, right now, it sounds like it's breaking up and sending out an SOS. Kinda spooky, yes, but I think I can do better! So far I've eliminated the wakes and started piecing together the sound. Cavitation is controlled... somewhere. And reflections should be simple to eliminate. Right? Will keep y'all posted on progress. At this rate it should be done very soon. |
... we have a ghost ship!??
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http://i60.photobucket.com/albums/h2...Hunter_265.jpg http://i60.photobucket.com/albums/h2...nter_260-1.jpg http://i60.photobucket.com/albums/h2...Hunter_266.jpg |
:arrgh!:Can i sink it again!?
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In the Bermuda triangle |
LOL....this one as well from SH4 (easily ported over to SH3).
http://img707.imageshack.us/img707/5...gdutchman2.jpg |
SoWheeeet!
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Nice. 2. Where can I find the Ghost Cyclops? Thank you. |
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http://img839.imageshack.us/img839/5351/14149855.jpg |
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Is the ghost ship already in gwx? I thought it was a mod to GWX. |
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The sound I've made seems quite hellish indeed. The dammed crew scream and moan, while the ship itself screams as the metal is strained as if in a heavy, heavy storm...
The only thing left to do is to eliminate cavitation. |
You probably don't know the history behind the original AC sound file.
:03: A recording of the Titanic's distress message blended with several breaking up ships as they went down. I find it erie enuff as is but always look forward to different stuff. :up: |
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The mod is almost done. I just need to eliminate that damned cavitation... ghost propellers don't actually move water around! They just give the illusion of doing something. |
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